I have no idea. This is the same file I uploaded years ago but I only modified the .ini for it to not use some splash effects on a boat. I messaged the moderators for them to unlock the file but if they don't answer I will just upload the .ini as an update since its the only thing that is needed to update.
For now, if you wish to manually update, go to FxsFuncs folder and open the .ini and change the following lines:
[Additional Particle] # Adds one particle for another. It adds exactly the same as the original one. # Only works for particle related effects, like "prt_boatsplash", not explosions etc. #For1 = prt_boatsplash #Add1 = prt_boatsplash2
В том-то и дело, что всегда. И впервые слышу о "плохих отзывах". Если в 4-ке ещё была какая-то кривизна в анимации персонажа, когда он занимал укрытие, то в 5-ке она работала идеально и была очень удобной.
The weapons already use the vanilla defaults, just change it accordingly and stop complaining please (you would have done that already if it was SA) and also note that I already have my own weapon.dat called "deadly weapons" I changed mine to have the same fire rate as it
Нет, интерьеры отображаются нормально, а вот отражения на самих стеклах — перевёрнуты. Это хорошо видно днём, на многоэтажных домах. Там небо и пальмы смотрят вниз.
2- Maybe add a settings to enable disable that custom fire rate..? It's really not needed to customize it further. (I already have a custom weapons.dat loaded with modloader, and I'm sure most people have one too)
crashes spawning the vehicle with the latest fastmanlimitadjuster (7) with added cars, peds and weapons. works ok with older versions of fastmanlimitadjuster.
1- That would require me to make my own aiming system + a custom shooting function (which I am not capable of as of now with my current skills, not on my own at least) 2- I wanted to add custom fire delay just like in manual driveby refixed and sometimes ppl would like to tweak some fire-rates of some weapons because they feel like it's off and would perhaps either make it slower or faster 3- That'll eventually become available as an additional option in the config file in the next update if it ever happens
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supermarket Windows Textures Missing at LS
Back looks like Admiral(I understand that car based on admiral)
For now, if you wish to manually update, go to FxsFuncs folder and open the .ini and change the following lines:
[Additional Particle]
# Adds one particle for another. It adds exactly the same as the original one.
# Only works for particle related effects, like "prt_boatsplash", not explosions etc.
#For1 = prt_boatsplash
#Add1 = prt_boatsplash2
It's really not needed to customize it further. (I already have a custom weapons.dat loaded with modloader, and I'm sure most people have one too)
Will really appreciate it
700 фирм или 700 точек? Если последнее звучит правдоподобно, то первое сомнительно.
«Краж со взломом можно не ждать»
В смысле доп. задание по обчистке домов? Ну оно только в Сан-Андреас есть.
«Разработчики убрали систему динамических укрытий из-за плохих отзывов. Теперь механика работает как раньше — по нажатию кнопки»
Тут не понял, оно разве не всегда по нажатию кнопки было?
is there a butcher skin? let's put inside and make an animation for him.
2- I wanted to add custom fire delay just like in manual driveby refixed and sometimes ppl would like to tweak some fire-rates of some weapons because they feel like it's off and would perhaps either make it slower or faster
3- That'll eventually become available as an additional option in the config file in the next update if it ever happens