Последние комментарии
А как сделать так что бы сиджей сел за столик а то когда я покупаю еду он ест у стойки
I tried it but when i wanna chane the radio some broken audio show up before the real audio

I send the backup file is here : https://drive.google.com/file/d/1P39PTwzP-IzEAoTdRXovMuy0PXk7x7H7/view?usp=drivesdk



или Обновить DirectX и установить Visual C++ x86 всех годов. Удалить файл gta_sa.setВключить совместимость и поставить запуск игры от имени администратора через файл gta_sa.exe.

скачай где сайт контакты автора и там ссылка на чистую гта скачай перенеси а потом из зип архива перенеси все в чистую гта которые ты перенёс потом пкм свойства совместимость изменить параметры высокого DPI и там ставь галочку внизу ок применить ок и запускаешь от имени администратора
Game has crashed, here's a crash log:
Current process ID: 6732
Current thread ID: 6996
Last file to be loaded: DATA\MAPS\LA\LAn.IPL
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0x00534134 ("gta_sa.exe"+0x134134)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x0
General registers:
EAX: 0x00000000 (0)
EBX: 0x000000A2 (162)
ECX: 0x04D8A5C4 (81307076)
EDX: 0x18FC7020 (419196960)
ESI: 0x18FC7020 (419196960)
EDI: 0x00000000 (0)
EBP: 0x008E2CB0 (9317552)
ESP: 0x0177FAB0 (24640176)
EIP: 0x00534134 (5456180) ["gta_sa.exe"+0x134134]
EFL: 0x00210206 (2163206)
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
FPU registers:
ST0: 40.666668 bytes: 00 00 00 00 00 AB AA A2 04 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: -11.994143 bytes: 00 00 00 00 00 03 E8 BF 02 C0
ST3: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST4: -20.333334 bytes: 00 00 00 00 00 AB AA A2 03 C0
ST5: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST6: -12000.000000 bytes: 00 00 00 00 00 00 80 BB 0C C0
ST7: 299.000000 bytes: 00 00 00 00 00 00 80 95 07 40
CTRL: 007F
STAT: 0130
TAGS: FFFF
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 AB AA A2
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 03 E8 BF
MM3: 00 00 00 00 00 00 00 80
MM4: 00 00 00 00 00 AB AA A2
MM5: 00 00 00 00 00 00 00 80
MM6: 00 00 00 00 00 00 80 BB
MM7: 00 00 00 00 00 00 80 95
XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Stack (printing from 0x177FAB0):
+0x000 20 70 FC 18 00 00 00 00 58 93 FC 18 0A 93 FC 18
+0x010 7A 93 FC 18 7A 93 FC 18 20 60 BC 03 E0 FA 77 01
+0x020 C4 D1 75 72 7A 93 FC 18 A4 C2 D8 04 A1 00 00 00
+0x030 F0 FA 77 01 0D A7 75 72 32 30 53 00 F4 FA 77 01
+0x040 20 70 FC 18 DC FA 70 72 7A 93 FC 18 81 00 00 08
+0x050 00 00 00 00 57 32 56 00 00 00 00 00 4D 53 5B 00
+0x060 20 70 FC 18 00 00 00 00 58 93 FC 18 84 8A 5B 00
+0x070 00 00 00 00 64 FB 77 01 00 00 00 00 20 23 AA 01
+0x080 90 2C 8E 00 48 18 B7 00 E4 67 75 0B 01 9C 7D 05
+0x090 80 8B DD 07 CC 92 5B 00 64 FB 77 01 64 FB 77 01
+0x0A0 B0 97 7D 05 10 3B 86 00 38 FC 77 01 84 9C 7D 05
+0x0B0 90 2C 8E 00 44 41 54 41 5C 4D 41 50 53 5C 4C 41
+0x0C0 5C 4C 41 6E 2E 49 50 4C 20 00 82 00 3B 42 82 00
+0x0D0 00 F0 00 00 66 42 82 00 00 F0 00 00 00 00 00 00
+0x0E0 B7 11 82 00 00 F0 00 00 00 24 74 49 06 32 5B 00
+0x0F0 00 F0 00 00 A0 BC 53 00 10 3B 86 00 90 3A 86 00
+0x100 10 3B 86 00 B0 97 7D 05 93 E5 53 00 10 3B 86 00
+0x110 95 1E 9B 73 35 3E 2A 3A 40 FC 77 01 A4 FC 77 01
+0x120 80 9C 7D 05 B8 AF 7A 05 00 00 00 00 18 D2 7D 05
+0x130 00 00 00 00 CC FB 77 01 69 67 65 5F 3C FD 77 01
base: 0x1580000 top: 0x177FAB0 bottom: 0x1780000
Module list
; Path Module file size Base Size of image Entry point
D:\GTA — San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SYSTEM32\ntdll.dll 1700464 0x77860000 0x001A4000 0x00000000
C:\Windows\System32\KERNEL32.DLL 650216 0x76B10000 0x000F0000 0x76B2F8E0
C:\Windows\System32\KERNELBASE.dll 2334136 0x77210000 0x00239000 0x77329830
C:\Windows\SYSTEM32\apphelp.dll 654336 0x755C0000 0x000A4000 0x755FC2A0
C:\Windows\SYSTEM32\AcLayers.DLL 384000 0x75320000 0x00285000 0x7533D5C0
C:\Windows\System32\msvcrt.dll 776448 0x75C60000 0x000BF000 0x75C95AC0
C:\Windows\System32\USER32.dll 1682792 0x75DE0000 0x0019C000 0x75E1D120
C:\Windows\System32\win32u.dll 94040 0x76A90000 0x00018000 0x00000000
C:\Windows\System32\GDI32.dll 138464 0x76A60000 0x00023000 0x76A67470
C:\Windows\System32\gdi32full.dll 941096 0x76D50000 0x000E7000 0x76DB4530
C:\Windows\System32\msvcp_win.dll 496920 0x76C10000 0x0007B000 0x76C27800
C:\Windows\System32\ucrtbase.dll 1182408 0x76F50000 0x00120000 0x76F7BA30
C:\Windows\System32\SHELL32.dll 6164488 0x76480000 0x005DA000 0x766022C0
C:\Windows\System32\SHLWAPI.dll 293984 0x762C0000 0x00049000 0x762D7DA0
C:\Windows\System32\OLEAUT32.dll 607944 0x76090000 0x00096000 0x760C6020
C:\Windows\System32\combase.dll 2632640 0x775D0000 0x00280000 0x7770B590
C:\Windows\System32\RPCRT4.dll 779416 0x76C90000 0x000BF000 0x76CC96C0
C:\Windows\System32\SETUPAPI.dll 4459040 0x75760000 0x0043A000 0x7578F7E0
C:\Windows\System32\cfgmgr32.dll 239760 0x75DA0000 0x0003B000 0x75DACC10
C:\Windows\System32\bcrypt.dll 97776 0x75740000 0x00019000 0x757493E0
C:\Windows\SYSTEM32\MPR.dll 94568 0x756B0000 0x00019000 0x756B3540
C:\Windows\SYSTEM32\sfc.dll 12344 0x66680000 0x00003000 0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV 489472 0x752A0000 0x0007D000 0x752B9EF0
C:\Windows\System32\shcore.dll 546584 0x763F0000 0x00087000 0x76432330
C:\Windows\SYSTEM32\sfc_os.DLL 51296 0x756A0000 0x0000F000 0x756A5D70
C:\Windows\SYSTEM32\AcGenral.DLL 2407424 0x74120000 0x00253000 0x74151800
C:\Windows\System32\sechost.dll 485600 0x76370000 0x00077000 0x763913A0
C:\Windows\System32\ole32.dll 929240 0x77450000 0x000E3000 0x7747C9E0
C:\Windows\System32\ADVAPI32.dll 504176 0x75FA0000 0x0007D000 0x75FB2840
C:\Windows\SYSTEM32\UxTheme.dll 453632 0x75010000 0x00074000 0x75046E00
C:\Windows\SYSTEM32\WINMM.dll 150352 0x74DB0000 0x00028000 0x74DB55B0
C:\Windows\SYSTEM32\samcli.dll 70144 0x74D90000 0x00015000 0x74D95960
C:\Windows\SYSTEM32\MSACM32.dll 93472 0x74D70000 0x00019000 0x74D74420
C:\Windows\SYSTEM32\VERSION.dll 28424 0x75690000 0x00008000 0x75691800
C:\Windows\SYSTEM32\USERENV.dll 142152 0x74D40000 0x00025000 0x74D486E0
C:\Windows\SYSTEM32\dwmapi.dll 139536 0x740F0000 0x00026000 0x740F60A0
C:\Windows\SYSTEM32\urlmon.dll 1701376 0x73F40000 0x001AD000 0x73FC7520
C:\Windows\SYSTEM32\SspiCli.dll 125672 0x73F10000 0x00021000 0x73F1CCD0
C:\Windows\SYSTEM32\winmmbase.dll 110720 0x73EF0000 0x0001D000 0x73F03850
C:\Windows\SYSTEM32\iertutil.dll 2321224 0x73CB0000 0x00238000 0x73E760A0
C:\Windows\SYSTEM32\srvcli.dll 78024 0x73C90000 0x0001D000 0x73C94CC0
C:\Windows\SYSTEM32\netutils.dll 38256 0x73C80000 0x0000B000 0x73C82D00
C:\Windows\SYSTEM32\windows.storage.dll 6423784 0x74630000 0x00618000 0x7480D3C0
C:\Windows\SYSTEM32\Wldp.dll 145224 0x74600000 0x00025000 0x74607EA0
C:\Windows\System32\IMM32.DLL 143640 0x771E0000 0x00025000 0x771E4CE0
C:\Windows\System32\WS2_32.dll 399848 0x76020000 0x00063000 0x76024B40
D:\GTA — San Andreas\vorbisfile.dll 53760 0x73C60000 0x00011000 0x73C6197B
D:\GTA — San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
D:\GTA — San Andreas\vorbishooked.DLL 65536 0x001E0000 0x00011000 0x001E4C98
D:\GTA — San Andreas\ogg.dll 36864 0x01910000 0x00009000 0x0191302E
D:\GTA — San Andreas\vorbis.dll 1060864 0x03340000 0x00108000 0x03353F7C
D:\GTA — San Andreas\$fastman92limitAdjuster.asi 11271168 0x72680000 0x00ACB000 0x7278D997
C:\Windows\System32\PSAPI.DLL 18104 0x76F40000 0x00006000 0x76F414D0
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.5915_none_c0e25e8c38b8dd0c\COMCTL32.dll 569248 0x73BD0000 0x0008D000 0x73C37340
D:\GTA — San Andreas\DllTricks.dll 33792 0x73BC0000 0x0000D000 0x73BC147F
D:\GTA — San Andreas\MinHook.x86.dll 14848 0x73BB0000 0x00007000 0x00000000
D:\GTA — San Andreas\zlib1.dll 74752 0x73B90000 0x00016000 0x73B9C2A7
C:\Windows\SYSTEM32\VCRUNTIME140.dll 91272 0x73B70000 0x00015000 0x73B7E030
D:\GTA — San Andreas\cleo.asi 480768 0x751F0000 0x000A3000 0x75226D75
D:\GTA — San Andreas\cleo\ClipboardCommands.cleo 42496 0x75680000 0x0000E000 0x756813C0
D:\GTA — San Andreas\cleo\cleo_plugins\SA.Text.cleo 294912 0x751A0000 0x0004D000 0x751B1E84
D:\GTA — San Andreas\cleo\cleo_plugins\SA.MemoryOperations.cleo 192512 0x75160000 0x00033000 0x7516F143
D:\GTA — San Andreas\cleo\cleo_plugins\SA.Math.cleo 178176 0x75130000 0x00030000 0x7513807A
C:\Windows\SYSTEM32\CRYPTBASE.DLL 32600 0x75670000 0x0000A000 0x75672A60
C:\Windows\System32\bcryptPrimitives.dll 384472 0x76AB0000 0x0005F000 0x76AE3790
D:\GTA — San Andreas\cleo\cleo_plugins\SA.IniFiles.cleo 167936 0x75100000 0x0002D000 0x75105796
D:\GTA — San Andreas\cleo\cleo_plugins\SA.FileSystemOperations.cleo 246784 0x750B0000 0x00041000 0x750BF7BD
D:\GTA — San Andreas\cleo\cleo_plugins\SA.DebugUtils.cleo 257024 0x74FC0000 0x00044000 0x74FCE66B
D:\GTA — San Andreas\cleo\cleo_plugins\SA.Audio.cleo 190464 0x74F80000 0x00034000 0x74F8FFA8
D:\GTA — San Andreas\bass.dll 139128 0x74F30000 0x0004D000 0x74F7C004
D:\GTA — San Andreas\ExGangWars.asi 111616 0x75090000 0x00020000 0x7509365F
D:\GTA — San Andreas\III.VC.SA.WindowedMode.asi 245760 0x74EE0000 0x00041000 0x74EECB14
D:\GTA — San Andreas\MobileHud.asi 343552 0x74E80000 0x00059000 0x74E997B6
D:\GTA — San Andreas\RealTrafficFix.SA.asi 396584 0x74DF0000 0x00081000 0x74E0BE8D
D:\GTA — San Andreas\RepairGTA.SA.asi 344360 0x74CD0000 0x00057000 0x74CE7074
D:\GTA — San Andreas\SilentPatchSA.asi 394752 0x74C60000 0x00063000 0x74C8C291
D:\GTA — San Andreas\skygfx.asi 325416 0x74550000 0x000B0000 0x7456C48C
D:\GTA — San Andreas\SSCore.asi 1664352 0x73980000 0x001ED000 0x73A0C519
D:\GTA — San Andreas\scripts\discord-rpc.asi 307720 0x744C0000 0x00084000 0x744CA47D
D:\GTA — San Andreas\scripts\GTASA.WidescreenFix.asi 324096 0x74460000 0x00055000 0x744738D6
C:\Windows\System32\MSCTF.dll 862632 0x761E0000 0x000D4000 0x7622E400
C:\Windows\SYSTEM32\kernel.appcore.dll 53760 0x74DE0000 0x0000F000 0x74DE47E0
C:\Windows\SYSTEM32\textinputframework.dll 755208 0x743A0000 0x000B9000 0x743E05D0
C:\Windows\System32\CoreUIComponents.dll 2623336 0x73700000 0x0027F000 0x7375EBA0
C:\Windows\System32\CoreMessaging.dll 632248 0x73660000 0x0009B000 0x736C10F0
C:\Windows\SYSTEM32\ntmarta.dll 154080 0x73630000 0x00029000 0x73637E90
C:\Windows\SYSTEM32\wintypes.dll 905984 0x73550000 0x000DD000 0x735C90C0
C:\Windows\SYSTEM32\TextShaping.dll 613632 0x734B0000 0x00095000 0x7353F4B0
D:\GTA — San Andreas\debugmenu.DLL 318464 0x73450000 0x00055000 0x73455A8F
C:\Windows\SYSTEM32\DDRAW.dll 527872 0x73360000 0x000E9000 0x73371360
C:\Windows\SYSTEM32\dxgi.dll 796512 0x73290000 0x000C5000 0x732C4950
C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x74C50000 0x00007000 0x74C52020
C:\Windows\SYSTEM32\dxcore.dll 165880 0x73260000 0x0002C000 0x7327AA70
C:\Windows\SYSTEM32\DSOUND.dll 493568 0x731E0000 0x0007F000 0x7320F300
C:\Windows\SYSTEM32\powrprof.dll 269168 0x72630000 0x00044000 0x72636ED0
C:\Windows\SYSTEM32\UMPDC.dll 48552 0x74390000 0x0000D000 0x74397560
C:\Windows\System32\clbcatq.dll 505736 0x75D20000 0x0007E000 0x75D8BDA0
C:\Windows\System32\MMDevApi.dll 422616 0x725C0000 0x0006B000 0x725E5F50
C:\Windows\System32\DEVOBJ.dll 160712 0x731B0000 0x00029000 0x731BA0D0
C:\Windows\SYSTEM32\AUDIOSES.DLL 1259384 0x72480000 0x00136000 0x724C3040
C:\Windows\SYSTEM32\resourcepolicyclient.dll 53864 0x74380000 0x0000F000 0x743842F0
C:\Windows\SYSTEM32\DINPUT8.dll 171008 0x72440000 0x00037000 0x72447F90
C:\Windows\SYSTEM32\inputhost.dll 969024 0x72350000 0x000ED000 0x72415FA0
C:\Windows\SYSTEM32\PROPSYS.dll 790312 0x72290000 0x000C0000 0x722F06B0
C:\Windows\SYSTEM32\HID.DLL 25600 0x72280000 0x0000A000 0x72281BB0
C:\Windows\System32\WINTRUST.dll 355920 0x756D0000 0x00059000 0x756EA590
C:\Windows\System32\CRYPT32.dll 1035112 0x76E40000 0x000FF000 0x76E96200
C:\Windows\SYSTEM32\MSASN1.dll 51688 0x74D30000 0x0000E000 0x74D35910
C:\Windows\SYSTEM32\d3d9.dll 1633240 0x720E0000 0x00192000 0x72158D80
C:\Windows\SYSTEM32\igdumdim32.dll 38903872 0x6FC80000 0x02454000 0x6FDBA9B0
C:\Windows\SYSTEM32\igdusc32.dll 5137784 0x6F3B0000 0x008CA000 0x6F42E092
C:\Windows\System32\quartz.dll 1471488 0x6F210000 0x0019A000 0x6F23B420
C:\Windows\System32\devenum.dll 95040 0x6F1F0000 0x00018000 0x6F200D60
C:\Windows\SYSTEM32\wdmaud.drv 215552 0x6F1B0000 0x0003A000 0x6F1BCF20
C:\Windows\SYSTEM32\ksuser.dll 20328 0x6F1A0000 0x00007000 0x6F1A1EC0
C:\Windows\SYSTEM32\AVRT.dll 28552 0x6F190000 0x00008000 0x6F191AA0
C:\Windows\SYSTEM32\msacm32.drv 23552 0x6F180000 0x0000A000 0x6F184270
C:\Windows\SYSTEM32\midimap.dll 18944 0x6F170000 0x00008000 0x6F171990
C:\Windows\SYSTEM32\D3DIM700.DLL 388096 0x6F100000 0x00063000 0x6F14FEA0
C:\Windows\System32\Windows.UI.dll 999472 0x6EFE0000 0x000F3000 0x6F03B040
C:\Windows\System32\WindowManagementAPI.dll 470064 0x6EF60000 0x00073000 0x6EFBEDD0
C:\Windows\SYSTEM32\twinapi.appcore.dll 1643088 0x6EDC0000 0x00191000 0x6EE43B70
C:\Windows\SYSTEM32\wmvcore.dll 2150776 0x6EBB0000 0x00210000 0x6EBEDDF0
C:\Windows\SYSTEM32\WMASF.DLL 247344 0x6EB70000 0x0003D000 0x6EBA5DC0
C:\Windows\SYSTEM32\mfperfhelper.dll 1075528 0x6EA60000 0x00106000 0x6EB4C3B0
C:\Windows\system32\mlang.dll 198656 0x6EA20000 0x00034000 0x6EA30580
Game terminated.
Starting fastman92 limit adjuster 7.4, beta version, release mode, compilation time: May 15 2024 20:25:07 (UTC)
Website: http://fastman92.com
Launch time: 25-7-2025 3:01:15 (UTC), 12:01 (local)
Launched during the day.
Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000
Number of FLA modules: 75
Delayed processing of limits? No
Root base directory:
Root directory: D:\GTA — San Andreas
Initial directory: D:\GTA — San Andreas
INI filename: fastman92limitAdjuster_GTASA.ini
Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65532 and base ID of CStreamingInfo requires int32_t. Applying int32_t base ID patches.
Count of DFF/TXD IDs is over 65532 and requires int32_t. Applying int32_t DFF+TXD ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.
New ID limits:
0 — 199999 (200000) — DFF models defined within IDE files
200000 — 264999 (65000) — TXD texture archives.
265000 — 329999 (65000) — COL collision archives.
330000 — 332559 (2560) — IPL Binary IPL files.
332560 — 336655 (4096) — DAT files limited to nodes*.dat
336656 — 342155 (5500) — IFP animation archives.
342156 — 350278 (8123) — RRR car recordings, carrec*.rrr files
350279 — 350405 (127) — SCM scripts
350406 — 350407 (2) — Loaded list
350408 — 350409 (2) — Requested list
350410 — count of all file IDs
Addresses:
CModelInfo::ms_modelInfoPtrs: 0x3ACB020
CStreaming::ms_aInfoForModel: 0x3BC6020
CAnimManager::ms_aAnimBlocks: 0x19EF8F0
CVehicleRecording::StreamingArray: 0x1A1A878
CTheScripts::StreamedScripts: 0x1A3A430
Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Model special features loader enabled.
---------------------------------------------
---------------------------------------------
Modified count of killable model IDs: 95000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Modified limit Car generators to: 1000 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 8
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Tracks.dat file size limit set to 90000
Max number of track stations set to 100
Track config loader enabled.
Renderware world map size set to 48000 x 48000
Radar map size set to 48000 x 48000
Water map size set to 48000 x 48000
World map size set to 48000 x 48000
World sector size set to 50 x 50
World LOD sector size set to 200 x 200
Paths limit patch enabled.
Paths map size set to 48000 x 48000
Radar info:
Number of radar tiles per dimension: 96
Total number of radar tiles: 9216
Water info:
Water map size: 48000 x 48000
Number of water blocks per dimension: 96
Total number of water blocks: 9216
World map info info:
World map size: 48000 x 48000
World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 960 * 960 = 921600
sector area: 50 x 50
CWorld::ms_aLodPtrLists
type: lod
count: 240 * 240 = 57600
sector area: 200 x 200
CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256
Paths info:
ThePaths: 0x4AA4020
Number of path tiles per dimension: 64
Total number of path tiles: 4096
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 600
Number of bike lines = 60
Number of flying lines = 60
Number of boat lines = 100
Number of animation group lines = 50
&mod_HandlingManager = 0x1ACD028, sizeof(mod_HandlingManager) = 0x28A18
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 55000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 100000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Matrices to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 2770000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 256000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 60000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Vehicles to: 512
The replays may not work correctly if the limit of DYNAMIC LIMITS: Vehicles is higher than 256. Car generators may also crash.
---------------------------------------------
The replays may not work correctly if the limit of DYNAMIC LIMITS: Peds is higher than 256.
Modified limit of DYNAMIC LIMITS: Peds to: 3800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 70000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 99990
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Events to: 99990
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PointRoute to: 4096
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PatrolRoute to: 4096
---------------------------------------------
Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
---------------------------------------------
Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedIntelligence to: 3800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 10000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 128000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8192
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 2048
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 8192
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: inst per file to: 24000
---------------------------------------------
Modified limit of IPL: entity index array to: 1240
---------------------------------------------
Modified limit of IPL:map zones to: 812
---------------------------------------------
Modified limit of IPL:navigation zones to: 1888
---------------------------------------------
Modified limit of IPL:Timecycle modifiers to: 1500
---------------------------------------------
Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 65000
---------------------------------------------
Modified limit of IPL:Stunt jumps to: 300
---------------------------------------------
Modified limit of IPL:Entry exits to: 1000
---------------------------------------------
Modified limit of 'IPL:AUZO spheres' to: 20
---------------------------------------------
Modified limit of IPL:interior occluders to: 50
---------------------------------------------
Modified limit of IPL:occluders to: 1500
---------------------------------------------
'IPL -> COccluder, apply coordinate limit patch' is enabled.
Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for pickups is applied.
Modified limit of 'IPL:PICK' to: 18600, pickups collected: 120
---------------------------------------------
Modified limit of IDE:objs:type1 section to 200000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 7000
---------------------------------------------
Modified limit of IDE:hier section to 1190
---------------------------------------------
Modified limit of IDE:tobj section to 5000
---------------------------------------------
Modified limit of IDE:cars section to 1000
---------------------------------------------
Modified limit of IDE:peds section to 10000
---------------------------------------------
Modified limit of IDE:weap section to 300
---------------------------------------------
Modified limit of IDE:2DFX section to 500
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
Modified max number of IMG archives to: 512
---------------------------------------------
Enabled handling of IMGLIST keyword.
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 28700
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 700
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 999
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 30100
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 15200
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Modified limit of PED STREAMING: Pedgrp peds per group to: 1000
---------------------------------------------
Streaming memory available limit set to 2147483648 bytes (2048 MB)
---------------------------------------------
Modified limit of 'Max number of stream handles' to: 1500
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 100
---------------------------------------------
Modified script space limits:
— max size of MAIN segment from main.scm: 400000 bytes
— max size of mission from main.scm: 69000 bytes
Total size of CTheScripts::ScriptSpace: 469000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 320
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 100
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 500
---------------------------------------------
Modified limit of SCM LIMITS: Switch jump table cases to: 500
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 7500
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 15000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 7500
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 5575
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
---------------------------------------------
Modified limit of VISIBILITY: Weapon peds for PC limit to: 500
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: References to: 65000
---------------------------------------------
Modified limit of OTHER LIMITS: Cover points to: 2000
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 25000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 500
---------------------------------------------
Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
Modified limit of OTHER LIMITS: Vehicle colors to: 4000
---------------------------------------------
Modified limit of OTHER LIMITS: LOD distance to: 300.000000
---------------------------------------------
Format of new savefiles will be different: patch for radar traces is applied.
Modified limit of OTHER LIMITS: Radar traces to: 3000
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 12
---------------------------------------------
Modified limit of OTHER LIMITS: Max number of particles active: 2000
---------------------------------------------
Format of new savefiles will be different: patch for set pieces is applied.
Modified limit of OTHER LIMITS: Set pieces active: 12500 bCoordinateHack: 1





Респект автору. Ещё бы полностю радио и побочки заменил. Добавил бы фиксы на свободную камеру. Жду ещё работ от автора .
hay good news it worked now. nice mod. I guess I will modify it if author gives me permission.

значит проблема у тебя я проверял у меня все ок ты точно скачал чистую GTA San Andreas?
hey there is it a scame? its not working no matter what I do. please help me how to install it? i copied all things that said to .

Surprisingly this mod appears to support the INM flatbed script. You will need to set them up yourself since they are not included in the download though (thankfully said xml file is easy to configure)
Could someone help me? When I open the Launcher, I get: A Java exception has occurred

Guys I haven't been able to find anyone to help me with the mod so it will remain suspended for the moment and the (reinvented) version as I call it will not come out. I will only finish this weapons mod and I will consider it finished when I get my PC. I really liked making mods but the truth is I have many projects in mind to, as they say, remake the game with new mechanics, improve missions, random events and more but it really couldn't be done. I am not someone who knows CS or mod in cleo. I am only a graphic designer and modeler but I say goodbye. Wait for version 4 of the mod soon.
Eu só boto o nome da cor, tipo [ blue] [red] [black] no lugar do 0x0091D4 ,ou preciso botar o código dela, e quais são
It is not necessary to install "Hot Coffee" on top of "PS2+Fixes", but they work well together and have the same author.
1. The pizza delivery mission works fine and can be completed. Install the mod according to the instructions, and try changing the language to English before completing the pizza delivery mission. 2. You can only dance in clubs after completing the "Life is a Beach" mission. Please read the mod description carefully.
In this modification, some of the horseshoes have been rehidden to make them harder to find. They haven't disappeared, so keep searching.
Я тут нашел что то типа фикса если это можно так назвать. Так вот если вы это читаете то у вас наверное есть баг что нельзя ходить назад, так что бы исправить это нужно просто взять снайперку и прицелица не знаю работает с другими подобными прицелами (!!!Я НЕ ДАЮ ГАРАНТИЮ ЧТО ЭТО У ВСЕХ СРАБОТАЕТ!!!) просто это мне помогло. ну очень много воды вышло

Скажу тебе по секрету, подобный пак пытаются собрать с 2010-х годов.)
Но пока что на данный момент более-менее получилось у бразильцев с их 90s Atmosphere Vehicle Pack.
И то, много замен там очень спорных, либо устарели по текущим "стандартам" (один КрАЗ на позиции Flatbed чего только стоит...).
Помимо этого, есть ряд позиций, для которых нужно найти/сделать подходящие модели.
К примеру, нет ничего путного/аутентичного для Dozer, Sweeper, Dumper, Savanna, трёх монстр-траков.
Для ряда лоу-райдеров и стрит-рейсерских моделей требуются обновления.
Про лодки я вообще молчу, хорошие замены на реальные прототипы можно по пальцам пересчитать.
Вертолёты и самолёты +- можно закрыть моделями от -Carcer- и других авторов, но нужно тестировать их в миссиях.
С моделями для кат-сцен я пробовал работать и там действительно не прокатит просто выкинуть лишнее из 3д модели и запихать как есть.
Пока что удалось только Олдсмобиль 442 '70 нормально под кат-сцену адаптировать, благо он общие черты Sabre повторяет и можно подогнать под думмисы и оси оригинальной модели.
А с другими машинами надо работать посерьёзному и, возможно, изменять саму катсцену.
Поэтому, остаётся только ждать и надеяться, когда получится собрать полноценный пак аутентичного более-менее труЪ транспорта, который будет нормально работать с сюжеткой и закроет хотя бы 90% игровых моделей.
Это титанитечкий труд, требующий огромного количества свободного времени и желания.
На худой конец, можно собрать самому подобный пак, благо на Либерти есть из чего выбрать, да и мы стабильно стараемся публиковать контент.)

Всё круто, по накурке поприкалываться пойдёт, только вот мод активируется не нажатием клавиши END, как указано в описание, а если на клавиатуре слово END прописать, да и то я ето только вскрыв скрипт чрез санни билдер понял) В любом случае +

Вариант с долгим дрифтом дичайший, мне оч зашёл, поставил его себе на несско тачек: комет, баффало, сейбер, банши и на феникс, короткий кинул на гринвуд для разнообразия, т.к. много времени на етой бричке приходится проводить в начале игры, а также на блисту компакт, т.к. сама тачка визуально мне по нраву, но уж оч медленная. К слову о скорости, в дальнейших обновлениях, коли таковые будут, я бы на коротком дрифте макс.скорость всё таки побольше сделал, т.к. 155км максималка для дрифт-кара мне кажется маловато. Играю на 90s AVP Reborn 3 + недавно вышедшем Improved Handling 90s AVP (тоже, кстати, пушка, всем рекомендую чекнуть, у него и для стандартных тачек handling есть и отдельно для 90s AVP), но с этим допником на дрифт-конфиге + VehDeform1.3 + DrIVe просто жётско получается. Спасибо!


Жаль, что в СБ 4 убрали поддержку Юникода в опкодах, теперь вместо нелатинских букв при декомпиляции вылезают «кракозябры». В СБ 3 всё работало как надо.
Ставил как замену seminole, ничего не вылетает. Руки не на руле. И правильно, не Larado, а Laredo
Спасибо, за прекрасную адаптацию... мне удалось пройти на 100 и получил массу удовольствий. я очень благодарен вам за такую возможность..... не плохо если вы б сделали на либерти сити адаптацию... что самое главное, ни одного глюка у меня не возникло, за исключением в молле на миссии с великом. но прошел. жду от вас gta liberty city storiec pc адаптацию. я верю что вы сделаете

нажми мой компьютер пкм на пустое место не на диск и нажми свойства потом дополнительные параметры системы быстродействие параметры и предотвращение выполнение данных и выбери включить DEP для всех программ и служб кроме ввыбранных ниже далеее нажимаешь добавить и выбирай путь игры и exe файл игры а потом перезагрузи пк и запускай от имени администратора и еще если ошибка не пропадает то закидываешь архив и скачиваешь урезанною папку аудио для гта сан андреас

Plate missing