Да уж! После такого невольно приходишь к мысли, что Рокстар повезло и GTA VI, что Бензис ушёл из компании. Вероятно, там его держали в узде братья Хаузеры, а как ушёл в свободное плаванье, почувствовал вкус власти. Хотя, может и не стоило его отпускать — пускай дальше бы сидел, но раз уж стал брыкаться, лучше отпустить вожжи.
А Эрнандесу желаю терпения. Молодец, что не стал завязывать с актёрством, только из-за провала проекта. Неудачный опыт тоже опыт.
@Cowboy69 The following is something I forgot to mention in my previous comment: 7- Tommy's incorrect positioning when finishing a cinematic in a mission: By this I mean that when finishing any cinematic in any mission, for some reason, Tommy will always look back when he should be looking forward.
8- Possible implementation of looking back in first-person mode: For some unknown reason, I have the mouse wheel linked to look back, but in first-person mode, this doesn't work. Even inside vehicles, this doesn't work.
9- Possible implementation of looking back in first-person mode manually through an animation: I mention this because there are two first-person mods for GTA SA: 1- First Person Mod (Primeira Pessoa) v3.0 Fixed / v3.5 Beta — (On the Mixmods page, and it's the most recent)
2- First Person View — First Person Mod 3.0 (Fixed) — (Found here on the Libertycity page and created by: BoPoH, DK22Pac, DenSpb, Crspy, Junior_Djjr)
And both when manually turning backward with the mouse, Cj makes an animation where he turns his head back and places his right arm behind the driver's arm (This is normal when you want to reverse inside a car).
Anyway... it would be great if this were also implemented in a future version.
10- Possible "problem" in the "Death Row" mission playing in first-person mode: Just a few moments ago I was in this mission (playing in first-person) and when I went to rescue Lancer, the game did not continue as it should (since Tommy must necessarily position himself behind to "untie" Lancer and continue the mission). But this never happened, and no matter how much I positioned myself behind the chair, the mission never continued and I lost it (I even gave it One hit to Lancer and he fell to the ground and never got up ) But fortunately on the second attempt the mission continued normally (On this second attempt I also played it in first person mode) And it's the FIRST PROBLEM I've seen in a mission using your mod, Mr. Cowboy69. Honestly, it was very strange.
Well, this is everything I forgot to mention in my previous comment (IF I find more problems I'll let you know).
I think it’s an essential addition to the game. Just a suggestion: could you please update the key bindings to use the GTA:SA control code IDs instead of virtual key codes (e.g., CONVERSATION_NO = ID 10)? That way, it would also be compatible with gamepad users. Thank you!
This is a message for the creator @Cowboy69 Because I found some issues that need to be fixed in a future version, they are the following:
1- Broken new clothing purchasing system: After purchasing a new item, a message appears below that says "Purchased," but if you accidentally press the buy key again, you will buy the same item again (when normally this would not be possible and this action would be blocked because it is assumed that we already have it, so buying it again when we already have it makes sense). You can practically spend your money either by accidentally pressing the buy key or simply to avoid going to your closet and putting on the item from there (this happened to me at the North Point Mall). I don't know how long this problem has been around since I have noticed it since version 2506 of the mod.
2- Problem activating replay in first-person mode: When playing in first-person mode and if you press F1 to activate replay, the game crashes. and it closes (This happened to me when I was inside the car that appears outside the Ocean View Hotel, since out of nowhere a prostitute got in and wanted to see how this happened) Now I realize that the mod has that function of hiring prostitutes that is exclusive to GTA SA
3- Problem with the fire truck hose in first person mode: When playing in first person inside the fire truck you can't properly use the hose on top of the car (Since when playing in third person we can control the hose by moving the game camera and thus point in the direction we want) But doing this in first person mode the hose won't be able to move and the hose will only release the jet of water forward
4- Almost incomplete gameplay in first person mode: With this I refer to only 1 aspect that I have noticed so far and that is that if we play in third person and press the W key Tommy will turn and look forward, if we press the A key Tommy will turn to the left right, if we press the S key Tommy will spin backwards, and if we press the D key Tommy will spin left and if we press the SPACE key Tommy will jump in the direction he is facing If we do this in first person mode Tommy always jumps forward (even if we move the camera manually and press the keys) and this is bad if we provoke the police or if we throw a throwing weapon because if it falls in front of us and we jump back Tommy will go forward
5- Problem with an NPC: There is an NPC that according to the Vice City Multiplayer skins page has the ID number 51 (More specifically the guy who gives us the key to the safe when we rob the bank that is in his office behind his desk) There is a variant that wears a light blue suit (it is a very, very light color tone) and in his model on the back there are some empty spaces making it so when there is light this Reflect from the inside, making these empty spaces in your model more noticeable (This is the only NCP I've seen that has this problem, and if there are others, I'll report them here).
6- Field of view issue on motorcycles in first-person mode: This is something annoying that I don't know if it has a solution, since if we play in first-person mode, we get on ANY MOTORCYCLE IN THE GAME (even the added ones). If we go at high speed for a few seconds, you can see Tommy's face appear and disappear (And of course, this may be due to the wind effect on clothing). But even if you increase the level of the field of view in first-person mode, this problem persists, and it makes you want to get in cars more than use the motorcycles (Personal opinion).
Well, this is all I've noticed. If I find out more things, I'll let you know, Mr. Cowboy69.
It's already written in the config *.INI file lol (under [KEY] and then [ZOOM_IN] / [ZOOM_OUT]) you can also change the button if you read carefully. Anyway, hope you liked it!
Если пикапы правильно настроены, то должно (в некоторых модах они криво заскриптованы)
Отключена т.к. это позволяло бы собирать двойную сумму, а обход невозможен т.к. текущая сумма не всегда доступна в коде (ну или как минимум я не смог так настроить на время разработки)
сможешь сделать мод или типо того чтобы Гта сан Андреас мобаил поддерживала 4 пальца а то людям не удобно играть хотелось бы как в сампе на телефоне имет 4 касания
Работает оказывается E и Q приближение... А я колёсико мыши крутил.... Мод рабочий и он хороший но есть нюансы надо было написать что это Е и Q и fov ниже 70 )))
I don't really understand... but i'm going to assume that you have installed advanced aim and SA cam fx, and you want to use my mod together with said mods;
if that's true then, yes you can use it with advanced aim but with zoom settings sets below value 70 (aimingSets.dat, on section "AIMWEAPON_RIFLE_ZOOM" and "AIMWEAPON_DEFAULT_ZOOM") — it will be broken if you use value above 70. my recommendation is to use a value between 60 ~ 65
As for SA Cam FX, just simply use the aiming and crouch camera script (ignore the "actioncam_sprint.cs") — this is because SA Cam FX has already its own sprinting camera system built in.
Hi bro I'm having advanced aim v4 so it can work together with your mod or delete the mod and I use SAcam (for sprite fov ) it can use together with your mod or not I want avoid crash
yeah it is broken with a value above 70 with advanced aiming system, i just found out about it few hours ago
The only workaround for now is to set your advanced aim's zoom setting to below value 70 (i personally use 60-ish on my settings for default zoom and rifles zoom) and i think it should work fine
Or you can instead use Camera Settings by Artem.1.9.9.6 because i have yet seen any compatibility issue with it (at least using its default settings)
NOTE: This mod is a preset for Samp_hacks' hud.asi mod. Without Junior_Djjr and Jéssica Natália (radar, fronten2.txd) and DK22Pac (the one responsible for the original GTA V hud mod) this preset would've never turned out the way it did. Thank you all and apologies for not including the credits in the READ ME file!
Из неочевидных плюсов, которые могут заинтересовать других пользователей: Сама по себе модель при не столь высоком весе довольно хорошая, хотелось бы также отметить качественную приборную панель (Передачи, стрелка тахометра, функционирует второй экран на пассажирском месте, и самое интересное — это большой потенциал ускорения (290 км/ч в стоке) 10/10
NOTE: This mod is a preset for Samp_hacks' hud.asi mod (a conversion if you will of pedrowav's already existing mod to Samp_hacks' hud.asi mod). Without pedrowav and Junior_Djjr (radar, fronten2.txd and hud.txd) and _AG (the one responsible for the original gtaivhud.asi mod) this preset would've never turned out the way it did. Thank you all and apologies for not including the credits in the READ ME file!
This is what i want but, too many green territories, its tiring to teleport to somewhere too far or even in the ocean only to defend territory from the attacker, its caused super bug then force close
1. Are you sure you have installed a correct version between gamepad and virtual key ? if you did, maybe...
2. you put a wrong number of virtual key or gamepad keys? or maybe perhaps..
3. you have other similar mod that might conflict with it?
4. or maybe you installed it in the modloader?
Other than that, i don't know what's the cause. could be a mod conflict because i just tested it within a clean state of GTA San Andreas (with only SilentPatch, Advanced Aiming System, and CLEO4 installed) and everything works just fine in here!
А это для переводов SanLtd и MSKL? Вроде как я сам знаю, у них кодировка отличается от переводов 1С и портированного перевода из Definitive Edition. А я вот переводы SanLtd или MSKL ставить я не хочу.
Последние комментарии
А Эрнандесу желаю терпения. Молодец, что не стал завязывать с актёрством, только из-за провала проекта. Неудачный опыт тоже опыт.
The following is something I forgot to mention in my previous comment:
7- Tommy's incorrect positioning when finishing a cinematic in a mission:
By this I mean that when finishing any cinematic in any mission, for some reason, Tommy will always look back when he should be looking forward.
8- Possible implementation of looking back in first-person mode:
For some unknown reason, I have the mouse wheel linked to look back, but in first-person mode, this doesn't work.
Even inside vehicles, this doesn't work.
9- Possible implementation of looking back in first-person mode manually through an animation:
I mention this because there are two first-person mods for GTA SA:
1- First Person Mod (Primeira Pessoa) v3.0 Fixed / v3.5 Beta — (On the Mixmods page, and it's the most recent)
2- First Person View — First Person Mod 3.0 (Fixed) — (Found here on the Libertycity page and created by: BoPoH, DK22Pac, DenSpb, Crspy, Junior_Djjr)
And both when manually turning backward with the mouse, Cj makes an animation where he turns his head back and places his right arm behind the driver's arm (This is normal when you want to reverse inside a car).
Anyway... it would be great if this were also implemented in a future version.
10- Possible "problem" in the "Death Row" mission playing in first-person mode:
Just a few moments ago I was in this mission (playing in first-person) and when I went to rescue Lancer, the game did not continue as it should (since Tommy must necessarily position himself behind to "untie" Lancer and continue the mission). But this never happened, and no matter how much I positioned myself behind the chair, the mission never continued and I lost it (I even gave it One hit to Lancer and he fell to the ground and never got up
Well, this is everything I forgot to mention in my previous comment (IF I find more problems I'll let you know).
I think it’s an essential addition to the game. Just a suggestion: could you please update the key bindings to use the GTA:SA control code IDs instead of virtual key codes (e.g., CONVERSATION_NO = ID 10)? That way, it would also be compatible with gamepad users. Thank you!
Because I found some issues that need to be fixed in a future version, they are the following:
1- Broken new clothing purchasing system:
After purchasing a new item, a message appears below that says "Purchased," but if you accidentally press the buy key again, you will buy the same item again (when normally this would not be possible and this action would be blocked because it is assumed that we already have it, so buying it again when we already have it makes sense). You can practically spend your money either by accidentally pressing the buy key or simply to avoid going to your closet and putting on the item from there (this happened to me at the North Point Mall). I don't know how long this problem has been around since I have noticed it since version 2506 of the mod.
2- Problem activating replay in first-person mode:
When playing in first-person mode and if you press F1 to activate replay, the game crashes. and it closes (This happened to me when I was inside the car that appears outside the Ocean View Hotel, since out of nowhere a prostitute got in and wanted to see how this happened) Now I realize that the mod has that function of hiring prostitutes that is exclusive to GTA SA
3- Problem with the fire truck hose in first person mode:
When playing in first person inside the fire truck you can't properly use the hose on top of the car (Since when playing in third person we can control the hose by moving the game camera and thus point in the direction we want) But doing this in first person mode the hose won't be able to move and the hose will only release the jet of water forward
4- Almost incomplete gameplay in first person mode:
With this I refer to only 1 aspect that I have noticed so far and that is that if we play in third person and press the W key Tommy will turn and look forward, if we press the A key Tommy will turn to the left right, if we press the S key Tommy will spin backwards, and if we press the D key Tommy will spin left and if we press the SPACE key Tommy will jump in the direction he is facing
If we do this in first person mode Tommy always jumps forward (even if we move the camera manually and press the keys) and this is bad if we provoke the police or if we throw a throwing weapon because if it falls in front of us and we jump back Tommy will go forward
5- Problem with an NPC:
There is an NPC that according to the Vice City Multiplayer skins page has the ID number 51 (More specifically the guy who gives us the key to the safe when we rob the bank that is in his office behind his desk) There is a variant that wears a light blue suit (it is a very, very light color tone) and in his model on the back there are some empty spaces making it so when there is light this Reflect from the inside, making these empty spaces in your model more noticeable (This is the only NCP I've seen that has this problem, and if there are others, I'll report them here).
6- Field of view issue on motorcycles in first-person mode:
This is something annoying that I don't know if it has a solution, since if we play in first-person mode, we get on ANY MOTORCYCLE IN THE GAME (even the added ones). If we go at high speed for a few seconds, you can see Tommy's face appear and disappear (And of course, this may be due to the wind effect on clothing). But even if you increase the level of the field of view in first-person mode, this problem persists, and it makes you want to get in cars more than use the motorcycles (Personal opinion).
Well, this is all I've noticed.
If I find out more things, I'll let you know, Mr. Cowboy69.
Отключена т.к. это позволяло бы собирать двойную сумму, а обход невозможен т.к. текущая сумма не всегда доступна в коде (ну или как минимум я не смог так настроить на время разработки)
Мод рабочий и он хороший но есть нюансы надо было написать что это Е и Q и fov ниже 70 )))
if that's true then, yes you can use it with advanced aim but with zoom settings sets below value 70 (aimingSets.dat, on section "AIMWEAPON_RIFLE_ZOOM" and "AIMWEAPON_DEFAULT_ZOOM") — it will be broken if you use value above 70. my recommendation is to use a value between 60 ~ 65
As for SA Cam FX, just simply use the aiming and crouch camera script (ignore the "actioncam_sprint.cs") — this is because SA Cam FX has already its own sprinting camera system built in.
The only workaround for now is to set your advanced aim's zoom setting to below value 70 (i personally use 60-ish on my settings for default zoom and rifles zoom) and i think it should work fine
Or you can instead use Camera Settings by Artem.1.9.9.6 because i have yet seen any compatibility issue with it (at least using its default settings)
This mod is a preset for Samp_hacks' hud.asi mod. Without Junior_Djjr and Jéssica Natália (radar, fronten2.txd) and DK22Pac (the one responsible for the original GTA V hud mod) this preset would've never turned out the way it did. Thank you all and apologies for not including the credits in the READ ME file!
This mod is a preset for Samp_hacks' hud.asi mod (a conversion if you will of pedrowav's already existing mod to Samp_hacks' hud.asi mod). Without pedrowav and Junior_Djjr (radar, fronten2.txd and hud.txd) and _AG (the one responsible for the original gtaivhud.asi mod) this preset would've never turned out the way it did. Thank you all and apologies for not including the credits in the READ ME file!
2. you put a wrong number of virtual key or gamepad keys? or maybe perhaps..
3. you have other similar mod that might conflict with it?
4. or maybe you installed it in the modloader?
Other than that, i don't know what's the cause. could be a mod conflict because i just tested it within a clean state of GTA San Andreas (with only SilentPatch, Advanced Aiming System, and CLEO4 installed) and everything works just fine in here!
You always fantastic @yuikawa22