There's an error in the textures; when three textures were assigned, their names were changed. Instead of having a 6, they had a 7 added to the end of each texture. It would be good if this error were corrected.
The mod causes a crash when i want to show map in pause menu. There is an incompatibility with Transparent Menu v4.1 (by Bloodriver). I have tested some versions: Transparent Menu V4.1 + TweaksSAv105 cause crash Transparent Menu V3.0 + TweaksSAv105 no any issue
Кстати, немаловажно упомянуть, что по причине криворукости автора исходного мода здесь происходит вылет при начале сбора чекпоинтов на велосипеде BMX. Обойти это можно, используя скрипт на квиксейв возле байка — нужно сохраниться возле него и сразу же произвести загрузку. Скин сменится на дефолтный, но миссия перестанет вылетать.
My game is oddly crashing during the 'Amphibious Assault' mission when I try to grapple and punch gangs on the ship. There's no crash anymore when I remove this mod
Это самый лучший, чистый и рандомный движок ГТА СА для создание своих от мелких до крупных модов, спасибо автору за хороший и качественный движок, это то что нужно для разработки своих модов и скриптов на свое усмотрение. Автору большой респект!
Если что мод устанавливать на чистую гта са вот здесь https://libertycity.ru/files/gta-san-andreas/222728-ochishhennaja-karta-bez-istrebitelja-i.html ну вот далее следовать установку по инструкции в описании файла с этим модом. GTA Cleared Version 2021 версия 2021 года не для всех работает и содержит много ошибок, GTA Cleared Version 2019 была намного лучше и стабильнее, не рекомендую пользоваться GTA Cleared Version 2021.
те кто пишут что я прошёл гта са с читами не правы!!! Я читы после конца 100% использовал, ведб истинные фанаты серии знают, что с использованием чит кодов заветных 100% невозможно получить!
Mobile HUD is the problem here, since it interrupts you to going into Priority, the ini file is complicated, you should remove HUD first, set priority and add the HUD again
it's probably because you're using the 100% completion rewards mod which is made by me which also edits the max health and armor, and stop being rude >:/
It's possible, but not at the moment. If I remember correctly, the creator said it's possible, but not because the game's code hasn't been publicly released, or something like that is what I read. But it's in the plans to do it, just not at the moment.
by the way.. i don't have ROSA and SRT i only have Proper Fixes.. And i'm using Mobile HUD which prevents me to use modloader ingame.. well i also have to inform you that my game crashed because of missing ipl file.. i should definitely set this to fix that crash issue :)
its available in Modloader, in your game, Esc to Pause Menu> Options > Mod Configurations > Modifications > Project Brightened> set priority higher, you can do this with other mods too, for example
If you have two texture mods ROSAand SRT
if ROSA has high priority, modloader will use ROSA, same goes to SRT too, hope you get it
20- Object that changes position when approached: Apparently, this "object," which is like a second connection between those two buildings, changes position when approached. (Where I'm standing, that object is on the left side and next to the building on the left, but as I approach, it changes position and is placed near the building on the right.)
21- Problem with the map marker route: In all the time I've played the game, there was only one mission where the GPS route didn't work, and that mission was "Grand Theft Aero," given by Donald Love. He tasks us with going to the airport to retrieve a package or something that belongs to him, which was confiscated by the police or feds and is inside the Dodo plane in one of the hangars. The problem with this mission is twofold: 1- When starting the mission, it doesn't indicate that we have to go to the airport with a pink icon (but the map never shows us the route via GPS to the airport). 2- Once we've searched the Dodo plane, we won't have found anything Donald Love told us about, and the mission continues with us having to go outside. There will be a short cutscene where the camera focuses on one of the vans belonging to "Panlantic," and then we have to head towards it. to the construction of one of the buildings on the middle island (And at this point, the GPS won't show us a path either).
Note: Another mission where the game's GPS was also absent was Asuka's mission called "Bait," where she tells us that Catalina has a death squad and we have to lead them into an ambush in an area of the third map where Asuka's men are waiting to eliminate them. To do this, we have to pass right in front of them, as they will be stationed in certain areas of the third map. (This ambush zone is represented by a yellow dot, and the enemies by a pink dot.)
A great addition to this mission would be that when we attract the attention of Catalina's death squad on the map, the GPS would show a yellow trail to the ambush zone.
In any case, I would recommend checking the GPS functionality in a future version, since in other instances it didn't work perfectly, but it didn't affect me.
22- Problem with game effects: I experienced some FPS drops in certain missions and at certain times (and the strange thing is that I didn't have these problems with GTA VC Extended). - First, with fire, for some reason, the FPS drops significantly when you're close to it. - In one of Salvatore's missions where you have to take Catalina to a party, there's a smoke effect at the entrance of one of the buildings that also lowers the FPS. - In one of Asuka's missions called "S.A.M.," where you have to wait and blow up a Dodo plane, if you blow up the Dodo plane and you're very close to it, the game's FPS drops drastically, and the fire from the explosion makes it drop even more.
As I said, this never happened to me in GTA VC Extended (especially not in the mission where you have to blow up a building while flying a toy helicopter). It was only in this mod that all of this happened, and only at those specific moments.
23- Texture problem in the game's first cinematic scene: This is something that perhaps no one will tell you, but in the scene where the introductory cinematic takes place, there are vehicles missing textures.
24- Missing Texture in Asuka's Final Missions: In the "Grand Theft Aero" mission given by Donald Love, near the end, as I mentioned, we have to go to the construction site on the middle island. There's a cutscene where Asuka appears with a stick that, for some reason, has a white texture. The strange thing is that in the missions Asuka gives in that same construction site, the stick goes from having no texture to being black.
Personally, I don't understand what the correct color is, but I assume it's black, as seen in the cutscenes of Asuka's missions in that same construction site.
Whatever it is, it needs to be checked anyway.
25- Problem activating the cheat menu when doing the RC toy car sub-missions: While trying to achieve 100% completion, I ran into some problems because for some reason I couldn't reach it, but I finally managed to do it.
Anyway... in my quest to figure out "why" I couldn't get 100%, I started doing the RC toy car sub-missions (more specifically, the sub-mission where we're tasked with blowing up all the Devils gang's cars in 2 minutes). I had already completed this sub-mission, but since I didn't get 100%, I thought there had been some kind of glitch, so I replayed some sub-missions. Wanting to get through this mission faster, I activated the mod menu that the mod includes after the sub-mission had already started (that is, when the toy car appears to be controlled). At that moment, I pressed the keys to open the menu and make the Devils' cars appear so I could complete this sub-mission. I tried to speed things up and was surprised to find that after doing this, I could no longer control the RC toy car (for some reason, it just wouldn't drive). So I had to load my saved game to fix it.
This only happened when I was doing the sub-mission where you blow up the Devils Gang's cars, but I assume the same thing happens in the other three RC toy car sub-missions, since there are four in total.
NOTE: Something I noticed before experiencing this problem is that when trying to "crash or run over" any of the NPCs walking around, well... this is possible (that is, when trying to hit the NPCs with the RC toy car, they simply pass through the car, and somehow the NPCs do the animation of dodging the RC toy car). But it doesn't make sense to me, since the NPCs walking around pass right through the car, so it would be great if the NPCs had some kind of collision mechanism for the RC toy car to hit. crashes into and runs over the NPCs walking around there
26- "Possible" problem with the bazooka: I was doing the mission called "Espresso 2 Go!" which consists of damaging 9 coffee stands that serve as a cover for Catalina's smuggling. The thing is, there's a coffee stand in the area where the statue is (to the right of the airport) and you have to get close to destroy it, but if you choose to use a Bazooka on the curve of the bridge, for some reason the Bazooka "impacts" this coffee stand but doesn't destroy it (or so I think). The thing is, the distance between the coffee stand and where I was standing is quite far, or the Bazooka has a rather short range.
(So, as I said in my fourth request to improve weapon stats, that might be a good option).
Another problem I had with the Bazooka was on the 3rd island, where there's a "rampage" that sends you to blow up a certain number of cars on the roof of a building. What happened was that while I was blowing up the cars, I attracted the attention of... The police (I think I had a 3 or 4 star wanted level) had some patrol cars below me, and I tried to use this to my advantage to complete the rampage. But something "strange" happened. I fired at the ground (very close to where the police cars were), and the bazooka's projectiles went right through the floor. This has happened to me more than once, even in missions where the bazooka's projectiles usually pass through objects except the floor (not always), but it does happen every now and then.
27- Claude's face problem when driving at high speeds: I don't think I mentioned this in Part 1 (or so I think). Anyway... It happens here just like in GTA VC Extended when driving at high speeds with all vehicles. When driving fast cars, Claude's face will appear on the screen for a few seconds. (But unlike GTA VC Extended, this problem doesn't happen very often in Liberty Extended, unlike in GTA VC Extended where it happens all the time.) And as I said, I know this is an effect of the wind on his clothes, but if it can be fixed, it would be great. (I didn't have as many problems with it here, especially when playing in first-person mode.)
Well... that's all from me regarding your GTA 3 mod. I truly love and admire the work you did for GTA 3 and GTA Vice City (and I hope a version for GTA San Andreas is soon possible; I'd be delighted to check it out thoroughly and point out any bugs or problems). I consider you, Cowboy69, the only person who revived those two games, and I hope you continue updating them in the future so that both games have more extra content and more things to do.
Последние комментарии
Transparent Menu V4.1 + TweaksSAv105 cause crash
Transparent Menu V3.0 + TweaksSAv105 no any issue
Обойти это можно, используя скрипт на квиксейв возле байка — нужно сохраниться возле него и сразу же произвести загрузку. Скин сменится на дефолтный, но миссия перестанет вылетать.
Btw tell me i have a issue with a car made by another creator, when it's dark headlight don't light at all, how to fix it?
использование читов вроде где-то в статистику записывается, если не ошибаюсь
GTA Cleared Version 2021 версия 2021 года не для всех работает и содержит много ошибок, GTA Cleared Version 2019 была намного лучше и стабильнее, не рекомендую пользоваться GTA Cleared Version 2021.
try changing mod/script priority in modloader
Like ( first person mod, gta v cam, iv cam ) ?
Abdurrauf: Goodbye cruel world.. :D
If you have two texture mods
ROSAand SRT
if ROSA has high priority, modloader will use ROSA, same goes to SRT too, hope you get it
PART 3: FINAL
20- Object that changes position when approached:
Apparently, this "object," which is like a second connection between those two buildings, changes position when approached. (Where I'm standing, that object is on the left side and next to the building on the left, but as I approach, it changes position and is placed near the building on the right.)
In all the time I've played the game, there was only one mission where the GPS route didn't work, and that mission was "Grand Theft Aero," given by Donald Love. He tasks us with going to the airport to retrieve a package or something that belongs to him, which was confiscated by the police or feds and is inside the Dodo plane in one of the hangars. The problem with this mission is twofold:
1- When starting the mission, it doesn't indicate that we have to go to the airport with a pink icon (but the map never shows us the route via GPS to the airport).
2- Once we've searched the Dodo plane, we won't have found anything Donald Love told us about, and the mission continues with us having to go outside. There will be a short cutscene where the camera focuses on one of the vans belonging to "Panlantic," and then we have to head towards it. to the construction of one of the buildings on the middle island (And at this point, the GPS won't show us a path either).
Note: Another mission where the game's GPS was also absent was Asuka's mission called "Bait," where she tells us that Catalina has a death squad and we have to lead them into an ambush in an area of the third map where Asuka's men are waiting to eliminate them. To do this, we have to pass right in front of them, as they will be stationed in certain areas of the third map. (This ambush zone is represented by a yellow dot, and the enemies by a pink dot.)
A great addition to this mission would be that when we attract the attention of Catalina's death squad on the map, the GPS would show a yellow trail to the ambush zone.
In any case, I would recommend checking the GPS functionality in a future version, since in other instances it didn't work perfectly, but it didn't affect me.
22- Problem with game effects:
I experienced some FPS drops in certain missions and at certain times (and the strange thing is that I didn't have these problems with GTA VC Extended).
- First, with fire, for some reason, the FPS drops significantly when you're close to it.
- In one of Salvatore's missions where you have to take Catalina to a party, there's a smoke effect at the entrance of one of the buildings that also lowers the FPS.
- In one of Asuka's missions called "S.A.M.," where you have to wait and blow up a Dodo plane, if you blow up the Dodo plane and you're very close to it, the game's FPS drops drastically, and the fire from the explosion makes it drop even more.
As I said, this never happened to me in GTA VC Extended (especially not in the mission where you have to blow up a building while flying a toy helicopter). It was only in this mod that all of this happened, and only at those specific moments.
23- Texture problem in the game's first cinematic scene:
This is something that perhaps no one will tell you, but in the scene where the introductory cinematic takes place, there are vehicles missing textures.
Personally, I don't understand what the correct color is, but I assume it's black, as seen in the cutscenes of Asuka's missions in that same construction site.
Whatever it is, it needs to be checked anyway.
25- Problem activating the cheat menu when doing the RC toy car sub-missions:
While trying to achieve 100% completion, I ran into some problems because for some reason I couldn't reach it, but I finally managed to do it.
Anyway... in my quest to figure out "why" I couldn't get 100%, I started doing the RC toy car sub-missions (more specifically, the sub-mission where we're tasked with blowing up all the Devils gang's cars in 2 minutes). I had already completed this sub-mission, but since I didn't get 100%, I thought there had been some kind of glitch, so I replayed some sub-missions. Wanting to get through this mission faster, I activated the mod menu that the mod includes after the sub-mission had already started (that is, when the toy car appears to be controlled). At that moment, I pressed the keys to open the menu and make the Devils' cars appear so I could complete this sub-mission. I tried to speed things up and was surprised to find that after doing this, I could no longer control the RC toy car (for some reason, it just wouldn't drive). So I had to load my saved game to fix it.
This only happened when I was doing the sub-mission where you blow up the Devils Gang's cars, but I assume the same thing happens in the other three RC toy car sub-missions, since there are four in total.
NOTE: Something I noticed before experiencing this problem is that when trying to "crash or run over" any of the NPCs walking around, well... this is possible (that is, when trying to hit the NPCs with the RC toy car, they simply pass through the car, and somehow the NPCs do the animation of dodging the RC toy car). But it doesn't make sense to me, since the NPCs walking around pass right through the car, so it would be great if the NPCs had some kind of collision mechanism for the RC toy car to hit. crashes into and runs over the NPCs walking around there
26- "Possible" problem with the bazooka:
I was doing the mission called "Espresso 2 Go!" which consists of damaging 9 coffee stands that serve as a cover for Catalina's smuggling.
The thing is, there's a coffee stand in the area where the statue is (to the right of the airport) and you have to get close to destroy it, but if you choose to use a Bazooka on the curve of the bridge, for some reason the Bazooka "impacts" this coffee stand but doesn't destroy it (or so I think). The thing is, the distance between the coffee stand and where I was standing is quite far, or the Bazooka has a rather short range.
(So, as I said in my fourth request to improve weapon stats, that might be a good option).
Another problem I had with the Bazooka was on the 3rd island, where there's a "rampage" that sends you to blow up a certain number of cars on the roof of a building. What happened was that while I was blowing up the cars, I attracted the attention of... The police (I think I had a 3 or 4 star wanted level) had some patrol cars below me, and I tried to use this to my advantage to complete the rampage. But something "strange" happened. I fired at the ground (very close to where the police cars were), and the bazooka's projectiles went right through the floor. This has happened to me more than once, even in missions where the bazooka's projectiles usually pass through objects except the floor (not always), but it does happen every now and then.
27- Claude's face problem when driving at high speeds:
I don't think I mentioned this in Part 1 (or so I think). Anyway... It happens here just like in GTA VC Extended when driving at high speeds with all vehicles. When driving fast cars, Claude's face will appear on the screen for a few seconds. (But unlike GTA VC Extended, this problem doesn't happen very often in Liberty Extended, unlike in GTA VC Extended where it happens all the time.) And as I said, I know this is an effect of the wind on his clothes, but if it can be fixed, it would be great. (I didn't have as many problems with it here, especially when playing in first-person mode.)
Well... that's all from me regarding your GTA 3 mod. I truly love and admire the work you did for GTA 3 and GTA Vice City (and I hope a version for GTA San Andreas is soon possible; I'd be delighted to check it out thoroughly and point out any bugs or problems). I consider you, Cowboy69, the only person who revived those two games, and I hope you continue updating them in the future so that both games have more extra content and more things to do.
Take good care and I wish you all the best.