Привет, последняя версия твоей сборки у меня просто на отрез отказывается запускать автосохранение! Все указывает, судя по faq, на dep — но ни то, что ты указывал, ни то, что советуют на форумах — не помогает! Все равно выдает ошибку Unhandled exception: c000005
Это радует, жалко то что мисии с типом взятие предметов ограбления нац гвардии и ТД не приходится так как объектов нету но я не уверен что это косяк самого мода
захожу в игру, нажимаю начать игру, загрузка, потом черный экран и звук будто в тетрис играю, нажимаю любую кнопку на клавиатуре, игра вылетает. Что делать?
Yeah, that’s basically it. I had my GTA VC without any modifications. Then I started testing some stuff and reinstalled the extended mod. I noticed that I can save normally, but everything breaks once I close the game. After that, I’m no longer able to save at all.
I could manage to add Deputy Chief for "Against All Odds" mission but i didn't want to add it for "Small Town Bank" mission. Missing mouth movements has been added for "Mike Toreno", "Just Business", "Against All Odds" and "Big Smoke" missions and some added mouth movements for has been revized. Pier 69 mission has been improved.
I used to repurpose "Cane"s for a health pickup but it was a big minus for me because it seems some players are using some kind of "Skateboard" mod which repurposes the same canes. I've brought back all of them so you can safely use your skateboards.
I need your suggestion. I've added the unused ped/character "MEDIATR" but now i have a doubt. I was looking for to add it for "Mountain Cloud Boys" mission but i'm not so sure if he is a triad member or just a random asian pedestrian who wanders around San Fierro. The informations on the internet were confusing. What do you think guys.. Should i change his type. initate with Triads and add to this mission or should i just leave it?
as you know after her phonecall the main.scm defines two special ENEXs and the player should use this ENEX to access to her house and the keycard.. it seems the mod's ENEXs are preventing me to use special ENEXs and teleporting me to her house directly..
tell me why would I ever bother modding a version that is NOT preferred for modding when it's easier to just downgrade, install silent patch so you have the fixes from the newer version and then mod a universally accepted version?
My friend, I'm so glad you replied. It's great that you respond to suggestions. Thank you so much for taking note. And thanks for your mod; it's fantastic. Best regards (sorry my bad eng)
Спас в Манхант использовал текстуру ствола PSG. Кстати, эти модельки неоднократно заливались на Либерти. Прежде чем загружать такое, было бы неплохой идеей проверить, не догадался ли кто-то ещё сделать это, за двадцать-то лет существования этих игр.
i'm going to report a small annoying stuff.. after answering the Millie's "Keycard" phonecall i can't enter her house because of EHI's ENEX.. is it possible to prevent this?
Interesting idea, never thought about this before.. i'll put it in the notebook, thanks for the suggestion!
Edit : Regarding random factor, it was initially planned but i decided that adding random factor would make it feel less like the effect was "earned". So i keep it this way, but your idea for having customized slow motion values for different weapon classes is honestly really good idea.
Думаю это из за погоды ExtraColours=6, вероятно она не используется в игре, могу её убрать. И могу поставить побольше вероятности солнечной погоды. Сейчас выложу.
Bonjour mec, le véhicule a un problème de texture et de modélisation 3d, ça fait que presque toutes les pièces du véhicules ne sont pas visibles quand on le spawn dans le jeu
Этот мод действительно работает, но к сожалению, с ним timecyc Вайс сити начинает вести себя странно. В частности, у меня, к примеру, средь бела дня внезапно наступила ночь.
За основу я взял модификацию Hot Coffee Mobile (Improved Mobile main.scm) и в нём как раз почти все вырезанные диалоги были возвращены. Так что да, вырезанная озвучка везде
looks like something is wrong with the interior model. check if you have installed really all necessary files from EHI Repatched and if any other "hubinterior_SFS.dff" is installed. or try increasing priority of EHI Repatched in modloader.ini
will be included in next update. it will open woozie's room in early game only if you have collected all the horseshoes. same for snapshots in SF and doherty garage.
Hi, I have installed RepairGTA and Mixsets. The game loads and lets me open the gates at doherty but inside the textures are not loaded. As soon as I load ESSENTIALS, my SA Directx 3.0 stops working and gets all textures invisible. I've already increased the EnexEntries from 2 to 3 to 5 and didnt work.
Any suggestions to anybody that has had something similar happen?
Nice! I'm playing through mobile, and I was doing the vigilante mission with the Hunter, and it occurred to me a few days ago if there was a mod for PC like this. That's crazy! I'd like to suggest another mod where helicopters don't fall over as much when tilting forward, or were limited to the angle of only going forward.
Muito bom em cara, faz sim, tem total apoio seria muito toop, acredito que iria surgir muitas gravações de series no Gta Sa, está tendo muitos mods tops esses últimos meses
Единственный, хорошей бета мод для мобильной версии правда некоторые мисии не приходятся в начале но решил это Клео скриптом вопрос для автора: вырезанной озвучки в игре только для первого города или для всей игры?
It would be great if the chance were configurable via INI and per weapon category. For example, with shotguns, getting a headshot is very satisfying, especially with Overdose Effects and IFMX. But with pistols and Uzis, it's not as noticeable, though I still like it. This would be a small example of an INI file and its configuration.
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Missing mouth movements has been added for "Mike Toreno", "Just Business", "Against All Odds" and "Big Smoke" missions and some added mouth movements for has been revized.
Pier 69 mission has been improved.
I used to repurpose "Cane"s for a health pickup but it was a big minus for me because it seems some players are using some kind of "Skateboard" mod which repurposes the same canes. I've brought back all of them so you can safely use your skateboards.
I need your suggestion. I've added the unused ped/character "MEDIATR" but now i have a doubt. I was looking for to add it for "Mountain Cloud Boys" mission but i'm not so sure if he is a triad member or just a random asian pedestrian who wanders around San Fierro. The informations on the internet were confusing. What do you think guys.. Should i change his type. initate with Triads and add to this mission or should i just leave it?
Edit :
Regarding random factor, it was initially planned but i decided that adding random factor would make it feel less like the effect was "earned". So i keep it this way, but your idea for having customized slow motion values for different weapon classes is honestly really good idea.
I will pay
I got this and finally can converted to PC (Shoot Peds & Vehicle).
Check link below for PC Version!
Any suggestions to anybody that has had something similar happen?
I'd like to suggest another mod where helicopters don't fall over as much when tilting forward, or were limited to the angle of only going forward.
seria muito toop, acredito que iria surgir muitas gravações de series no Gta Sa, está tendo muitos mods tops esses últimos meses
EDIT:
It would be great if the chance were configurable via INI and per weapon category. For example, with shotguns, getting a headshot is very satisfying, especially with Overdose Effects and IFMX. But with pistols and Uzis, it's not as noticeable, though I still like it. This would be a small example of an INI file and its configuration.
// Melee Weapons Chance 1 — 100
Chainsaw = 70
Katana = 100
// Handguns Chance 1 — 100
Pistol = 20
Silenced Pistol = 50
Desert Eagle = 80
// Shotgun Chance 1 — 100
Shotgun = 90
Sawn-Off Shotgun = 70
Combat Shotgun = 80
// Machine Pistols Chance 1 — 100
Micro SMG = 20
SMG = 40
Tec-9 = 20
// Assault Rifles Chance 1 — 100
AK-47 = 50
M4 = 50
// Rifles Chance 1 — 100
Rifle (Country Rifle) = 80
Sniper Rifle = 100
// Heavy Weapons Chance 1 — 100
Minigun = 40
RPG (Rocket Launcher) = 90
Heat-Seeking Rocket Launcher = 90
// Thrown Weapons Chance 1 — 100
Grenade = 50
Remote Explosives (Satchel Charges) = 50