Yo no voy a hacer nada de eso, y ve a pedirlo a otro usuario, yo no hago skins solo los vuelvo a subir a esta página, es muy maleducado de tu parte para pedirme algo así, eres muy imprudente e ignorante
you don't need that you just need to hack the limits on exe itself, someone made one years ago and shared it he even explained how modern limit adjusters work vs his hack and sacky limit adjuster with his words "i still can't get to put konoha map, amegakure san fierro, akihabara map, tokio slum, akina, etc with modern limit adjusters like fla and open yet weirdly enough i can get all of that working easy with sacky limit adjuster with my old mod running far better compared to other that uses a modern solution which couldn't even get the whole downtown plus pier working since it crashed despite limits cranked up to 10 just putting akina + tokio slum was random crash so quite limited for something that removes the limits but everyone dropped sacky limit adjuster because the cried it wasn't compatible with modloader which isn't an issue if you want to mod"
Okay, does your modloader have the essential files installed like Silent Patch? I believe so since you have other mods. This is strange; with everything you've said, the mod should work perfectly. What do you think about searching for the GTA SA 1.0 US .exe on this site Misc C? Even if you're already using it, it might work by replacing the .exe again. I had a colleague who went through the same situation and the problem was solved by replacing it.
im gonna be honest the mod is lowkey dogshit, aside from the obvious hard work that goes into changing the atmosphere of the base game which is the good part, theres too much fantasy and anime elements into it which take away from the overall experience. not to mention the abysmal and eye burning amount of sakura trees. if you want a realistic japanese atmosphere play utagawa machi by zzpuma, a modder who is actually for the people and doesn't charge 70+ usd a month on patreon to fuel his fetish filled slop
The script searches for places where peds can spawn and creates them at those coordinates. Is the script based on the popcycle.dat file when spawning pedestrians?
The script already has English language support out of the box. All you need to do is switch the language in the menu. The menu itself opens with the "4" key. Additionally, there are hotkeys for the most frequently used functions, such as switching flight modes, resetting the target lock, and toggling waypoints.
The official GitHub page (link) includes documentation, also available in English You might be using an old version, as localization support was added quite a while ago (about a year back, maybe more).As for the text on the HUD itself—you can always switch to BETTY through the main menu, where everything is in English.
Regarding 2D and 3D, I try to make the version as close to real avionics as possible where feasible. But if you have suggestions on what can be fixed or improved, feel free to comment below, or even better—create an issue on the official GitHub page (link)
If you think any other functionality should be moved to hotkeys or into the menu—I'd be very grateful if you could write about that in more detail as well. I'm sorry to hear that your first experience with the script wasn't great. I hope you'll have a much better time flying with it in the future;)
I developed Transparent Menu on a clean game install. I tested it multiple times before release and found no issues, but I might have missed something. Join my Discord via links below or on my YouTube channel to report bugs. I suggest testing with a clean install first, though. If issues persist, let me know.
You posted this same comment on my YouTube channel. I replied, but got no response. I don't have V4. Please join my Discord server using links at the bottom of this post or on my YouTube channel to report issues. That way, you won't need V4.
Steam версия без даунгрейда не совместима с iCEnhancer 3.0, только игра 1.0.4.0 или 1.0.7.0. Хотя для 1.0.4.0 в архиве пропал dxvk.dll, перезалил исправленно.
It's just too expensive for mobile port of old game. Look at feral interactive's port, the do excellent jobs porting console/pc to mobile with reasonable price. This one need more optimization, the dynamic resolution suck so much
why does this mod causing fps drop from usually 30fps to 10-15 fps. im also using urbanize but before installing this mod with urbanize installed it still stay around 28 fps
Disculpa bro pero tú grande modificación tiene soporte para Android 14 la verdad por qué eh visto que este proyecto es increíble se nota el esfuerzo siendo sincero si sigues puede ser la modificación time warp de pc
привет, спасибо за работу! могу я как-то вместе с этим модом поставить модпак на авто HD Universe GTA Vehicles [Update XIII] ? и да, на какую версию игры ставить этот мод?
Я нашёл критические ошибки! Мой текст с описанием проблемы будет большим. Где или куда Я могу написать, дабы оповестить? I found critical bugs! My text describing the problem will be long. Where or where can I write to let you know?
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The official GitHub page (link) includes documentation, also available in English
You might be using an old version, as localization support was added quite a while ago (about a year back, maybe more).As for the text on the HUD itself—you can always switch to BETTY through the main menu, where everything is in English.
Regarding 2D and 3D, I try to make the version as close to real avionics as possible where feasible. But if you have suggestions on what can be fixed or improved, feel free to comment below, or even better—create an issue on the official GitHub page (link)
If you think any other functionality should be moved to hotkeys or into the menu—I'd be very grateful if you could write about that in more detail as well. I'm sorry to hear that your first experience with the script wasn't great. I hope you'll have a much better time flying with it in the future;)
I found critical bugs! My text describing the problem will be long. Where or where can I write to let you know?