Hi, your mod is fantastic!!! I happen to have some early, privately modified CLEO scripts that allow Patriots, FBI trucks, and SWTA APCs to appear during bounty hunting events. However, they all have a fatal flaw: they don't disappear after the bounty ends. I can send them to you for your study if you need them.
It's not possible, Possibly the game will close on you This error is why I added lighting files that the native game does not support You can use the blue menu that appears floating on the left side to access the independent missions.
To access activate that menu, tap the combination of taps 2+7. To exit tap 2, to navigate between options tap 4/6 To select tap 5
Could you provide a version without the counter for the number of times you've left the hospital or been arrested? Or even better, could you make it configurable via an .ini file to disable or enable it? Everything else is perfect.
Salut les amis moddeurs. Savez-vous si un sorcier sait comment ajouter des "extra1, extra2 etc" aux vélos ? Je voulais charger le porte bagages de bazard. Thanks
For all cases it's better to limit the FPS to 30, but I'll test your solution, and if it works with 60 FPS, it really works. Edit: So, that didn't work for me.
Thanks for taking the time to fix it. I'll wait patiently. In the meantime, I made a backup of the new script (Pickup thieves.cs) and I'm playing around with the old one.
It's like the balls take a while to react when they hit, right? I've always attributed it to having a lot of mods, and since the pool minigame is so complex and so dependent on FPS, it's no surprise. In my case, I've mitigated it a bit by changing some values in object.dat (the object.dat you're using doesn't have to be the one that's installed by default in the game; some mods include and modify it, and ModLoader isn't good at mixing them). Remember that every computer is different, and what works for me might not work for you. Honestly, don't expect miracles with this. Make a backup of the file you're going to edit.
Моделі відмінні, але є чимало проблем. Micro-uzi і Tec-9 переплутані місцями, пістолети просто гігантські, два пальця влізає в спускову скобу, M-4 і холодна зброя не замінені.
Hello again @pedrowav! Just a tip for your next update: you should incorporate Weapon reanimations mod.That mod will not receive any updates and it will be easier for us (with very big mods list).I think 99% of the people who are using this mod, have reanimations installed too. (at least, make a optional folder with it )
Hello @Artem.1.9.9.6 I tested this and it works great with urbanize, so idk what the f other talk about, haha
But you should know that pedfuncs is almost necessary.Without it, it crashes sometimes.For me this is NOT a problem, but you should incorporate pedfuncs.asi in your next update.Its easier for most of users without downloading a lot of mods.Many of us have a very big mod list.(at least, make an optional folder with it)
Де ти бачив калаш за 10К $? За 1000$ можна купити Сайгу разом з дозволом на зброю і сейфом. На чорному ринку максимум 1500$ за новенький АК-74 з автоматичним режимом.
So I take it, that fastman92 limit adjuster or urbanize is mandatory for this mod ? I have to install it, in order for it to play correctly, right ? This mod is definitely an essential for me, a shame it won´t work out of the box without modifying the limits of the game. Thank you for your help!
Я не разочарован в дуоме, когда я делал первые проекты которые к счастью не увидели свет было что — то подобное (Вскоре будет релиз моего нормального проекта "Забытый архивариус")
This is my reflection on the 'Story Mode Improvements'. It allowed me to fully re-experience this great 2004 game, San Andreas. Some missions conflicted with the Busy Pedestrians project, causing the game to crash. My solution was: if I wanted to experience the story mode improvements, I would go to the modloader and temporarily disable the Busy Pedestrians project. After completing the entire story experience and returning to Free Mode, I would then re-enable the Busy Pedestrians mod.
nice mod but uhh how do i fix or change the location of the things or the water vending machine cuz its blocking the water vending such as a trash bin or a soda vending
This is amazing! I hate super realistic weapon mods out there, but this??? This just improved the model a little bit and still fits the original game, very cool man..
This is what i was looking for, thanks for making this, I hope this works well (if it doens't ill be back and complain here, if don't then mod is all okay!)
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а какая графика стоит у тебя бро?
Very impressive mod!
Send me a message on my profile.
This error is why I added lighting files that the native game does not support
You can use the blue menu that appears floating on the left side to access the independent missions.
To exit tap 2, to navigate between options tap 4/6
To select tap 5
The password is libertycity
In my case, I've mitigated it a bit by changing some values in object.dat (the object.dat you're using doesn't have to be the one that's installed by default in the game; some mods include and modify it, and ModLoader isn't good at mixing them). Remember that every computer is different, and what works for me might not work for you. Honestly, don't expect miracles with this. Make a backup of the file you're going to edit.
k_poolballstp03 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballstp06 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballstp05 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballstp04 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballcue 17.0, 0.0075, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballstp02 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballstp01 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballstp07 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballspt04 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballspt05 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballspt06 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballspt01 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolball8 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballspt03 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballspt07 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
k_poolballspt02 15.0, 0.0085, 0.992, 0.825, 50.0, 0.0, 1.0, 0, 9, 1, 0, 0, 0.0, 0.0, 0.0, none
ass: sainty
Just a tip for your next update: you should incorporate Weapon reanimations mod.That mod will not receive any updates and it will be easier for us (with very big mods list).I think 99% of the people who are using this mod, have reanimations installed too. (at least, make a optional folder with it
Thanks for this pack.It's awesome
I tested this and it works great with urbanize, so idk what the f other talk about, haha
But you should know that pedfuncs is almost necessary.Without it, it crashes sometimes.For me this is NOT a problem, but you should incorporate pedfuncs.asi in your next update.Its easier for most of users without downloading a lot of mods.Many of us have a very big mod list.(at least, make an optional folder with it
Thanks for the mod
Android>data>com.rockstargames.gtasa>file>here
I have to install it, in order for it to play correctly, right ?
This mod is definitely an essential for me, a shame it won´t work out of the box without modifying the limits of the game. Thank you for your help!
к июлю думаю выложу )
Idk why R* games had to remove this mission
This is gold