I actually forgot his in-file name unfortunately, its been nearly 2 years since I made and released this mod so therefore forgot lots of things. I'm really sorry but you can check out the skin selector from Cleo menu, there you might be able to find his character file name.
I know, I even tried setting the min and cash to 3k, but nothing changed.
Let me rephrase it. Your mod isn't the issue, but my game is. Knowing that your mod is related to drug dealers, I thought your mod could have repatch my game's bug issue. Which is why I'm asking you about this bug. Because when I looked it up on Reddit, this bug seems to be originally from the game itself, not from mods.
For the hood its quite simple, you place the dummy in the front and use the handling flag "reverse_bonnet". For gullwing, scissor, etc doors its a bit more complex, im not too familiar with it but it involves rotating the door dummy and the door model in specific angles.
скачал, работает, но проблема в том что я не могу управлять трейнером по причине того у меня на клавиатуре просто физически нет нумпада похоже что придётся играть без веселья которое дарит трейнер потому что сколько бы я не искал трейнеров которые управлялись бы не нумпадом просто нет
стоящий мод, не то что остальные ультра дороги в пупер качестве вырвиглазном — за листья и дороги, занесенные песком лайкос, ностальгия по игре nfs III hp
It's an interesting idea, but you need to write an asi plugin for the hunger statistics. Change the logic of the food engine. There is no hunger statistics in the game's memory, but there is a hidden satiety statistics that requires time to understand. When Cj overeats, it triggers a gag reflex, which is the satiety. I will implement it in the future. Thank you.
this is not dynamic lighting version loooool,so it's compatible with wind shader. but currently there is no method to add wind shader to all models quickly
Вот именно что-бы увидел Майн нужно использовать глобальные переменные майна . Единственное это время , можно поменять . флаг еды и счет еды должен быть майна
это все делает майн, зачем твой скрипт это повторяет? достаточно было просто ускорить таймер до голода, майн сам придет к этому итогу. Как это реализовать нормально: проверяешь таймер (если надо ускоряешь), проверяешь настал ли голод, и далее уже махинации со здоровьем, уведомление и прочее. легкий и безопасный скрипт. И вообще, глобальные переменные нельзя использовать (разве что, прочесть инфу с них). Предыдущий твой скрипт это очень плохо.
I'm still working on it (as well as fixing the super sprint bug), my knowledge with cleo script is still limited so it will take some times to fix it.. but thanks for your suggestion! ^-^
Для теста -это первое , второе что бы использовать с теми переменными , что и Майн . Объясню так как я Майн еще плохо знаю , я хочу что- работала мести с глобальными майна . Еда и сытность . Это в Майне . Вся статистика Майн . Цель использовать плавное внедрение не нарушая Майн . + exe есть это в памяти .
But registration is required (It's free! There you only need to specify your email, password and confirm your email, that's all.) (The forum is trusted, I've been using it for years, if it weren't trusted, I wouldn't recommend it, I don't need any problems.).
nice job homie, i really appreciate your effort but actually i'm not interested in HQ stuff you know, but i truely appreciate it homie and keep up the good work man
The ak is well made and fits the universe of gta sa very well ! I made a better icon (and higher quality one). If you need it to update your mod, I can give it to you ! Nice job though !
я знаю врядли ответят но буду на это надеятся, не двигается мышка ни в машине не без машины, в реадми не нашел этот баг как и в комментариях, как это решить, может что то удалить
12- "Possible" problems with the giant magnets on the cranes: This giant metal magnet is missing part of the rope that holds it, and when it's in the air, it appears to float on its own. (This giant magnet is part of the sub-missions where you have to transport state vehicles such as an ambulance, a police car, an FBI vehicle, a tank, a fire truck, etc.)
This same problem occurs with the giant magnet on the crane where the car crusher is located (it's even misaligned and not centered with the crane). I believe this issue with both magnets is present in the game by default (personally, it doesn't bother me), but it would be good if it could be fixed.
13- Reverse animation in cars is almost nonexistent: By this I mean that every time you press the middle mouse wheel to look behind you and press the "S" key to go backward in first-person mode, in some cars Claude won't perform the looking-behind animation (This happened to me with two cars: the Banshee and the Infernus, and a few others whose names I don't remember). It would be great if this were implemented in all cars.
14- Bug in the 4th and final sub-mission called "Off-Road": In the 4th and final Off-Road mission called "Gripped!", where we get into a "Patriot" on the 3rd island located in Shoreside Vale, we have to pass through 20 checkpoints. For some reason, 3 checkpoints are missing from the map (they simply don't appear after obtaining checkpoint number 17). That is, after passing through the new checkpoint 17, checkpoints number 18, 19, and 20 do not appear on the map.
15- Missing sound when passing checkpoints in "El Burro" mission: In the mission called "Turismo" given by "El Burro," leader of the "Los Diablos" gang, passing through the checkpoints in this race does not emit any sound (unlike the checkpoints in the "Bling-Bling Scramble" mission given by the leader of the Jamaican gang "King Courtney"). It would be good if the sound from the checkpoints in the "Bling-Bling Scramble" mission were implemented in this mission so that they emit a sound when passing through them.
16- Missing textures on the exterior windows and rearview mirrors of some cars: While doing the vehicle import and export sub-missions on the first island (playing in first-person mode), I noticed that the exterior windows and rearview mirrors of some cars have a white texture without reflections. (These are minor details, but I wanted to mention them anyway.) One good texture I found was on the rearview mirror of the "Esperanto" car, which in my opinion is the best.
In any case, I would recommend that all cars be checked and this issue fixed.
Well, these are all the problems you might encounter. If I find any more, I'll let you know.
NEW: 14/11/2025
17- Possible problem when shooting too close to an object: Apparently, some objects, or being too close to them, prevent Claude from firing (although theoretically he should be able to fire from above these objects, but he can't). For example, this fence (I was doing the police sub-missions, and the vehicle I had to destroy was right below me. Without realizing this, I got very close to the fence, and no matter how many times I pressed the left mouse button, Claude never fired). So, this could be the obstacle. And although if he moves back a little, Claude can fire (but it's strange that he can't fire from above this fence when there's nothing blocking him from above), and it seems the fence's collision (middle image) is the cause, as it extends slightly beyond the fence and could be the reason for this.
Therefore, I believe this needs to be tested on other similar objects to be resolved.
18- Missing number on one of the garages in the port of the 1st island: In this port area there are a series of garages that have a number on the door, but it seems the 2nd garage, which should have the number 2, is missing from its door (The strange thing is that this was fixed in the "Definitive Edition" of the game)
19- Incomplete Statue: This isn't very important, but it's a detail I noticed: the reflection in the statue near the airport doesn't have the cone on its head. (This is an illusion, since the same object (in this case, the statue) is placed and rotated to create the reflection effect in the water, but the reflection itself doesn't have the cone on its head.)
Последние комментарии
https://libertycity.net/files/gta-san-andreas/225347-23-exceed-suzume-sa-style.html
Let me rephrase it. Your mod isn't the issue, but my game is. Knowing that your mod is related to drug dealers, I thought your mod could have repatch my game's bug issue. Which is why I'm asking you about this bug. Because when I looked it up on Reddit, this bug seems to be originally from the game itself, not from mods.
похоже что придётся играть без веселья которое дарит трейнер потому что сколько бы я не искал трейнеров которые управлялись бы не нумпадом просто нет
but currently there is no method to add wind shader to all models quickly
07D0: $WEEKDAY = weekday
09FB: $CURRENT_LANGUAGE = current_language
0842: $CURRENT_TOWN_NUMBER = player $PLAYER_CHAR town_number
0004: $Total_Food_Eaten = 0
0004: $5283 = 0
0004: $10045 = 0
Как это реализовать нормально: проверяешь таймер (если надо ускоряешь), проверяешь настал ли голод, и далее уже махинации со здоровьем, уведомление и прочее. легкий и безопасный скрипт. И вообще, глобальные переменные нельзя использовать (разве что, прочесть инфу с них). Предыдущий твой скрипт это очень плохо.
However, I will look to update the current locations fixing some bugs, etc... Before going forward with the including other locations.
https://4pda.to/forum/index.php?showtopic=789541
But registration is required (It's free! There you only need to specify your email, password and confirm your email, that's all.) (The forum is trusted, I've been using it for years, if it weren't trusted, I wouldn't recommend it, I don't need any problems.).
Goodness and Peace you!
NEW: 13/11/2025
PART 2:
12- "Possible" problems with the giant magnets on the cranes:
This giant metal magnet is missing part of the rope that holds it, and when it's in the air, it appears to float on its own. (This giant magnet is part of the sub-missions where you have to transport state vehicles such as an ambulance, a police car, an FBI vehicle, a tank, a fire truck, etc.)
By this I mean that every time you press the middle mouse wheel to look behind you and press the "S" key to go backward in first-person mode, in some cars Claude won't perform the looking-behind animation (This happened to me with two cars: the Banshee and the Infernus, and a few others whose names I don't remember). It would be great if this were implemented in all cars.
14- Bug in the 4th and final sub-mission called "Off-Road":
In the 4th and final Off-Road mission called "Gripped!", where we get into a "Patriot" on the 3rd island located in Shoreside Vale, we have to pass through 20 checkpoints. For some reason, 3 checkpoints are missing from the map (they simply don't appear after obtaining checkpoint number 17). That is, after passing through the new checkpoint 17, checkpoints number 18, 19, and 20 do not appear on the map.
15- Missing sound when passing checkpoints in "El Burro" mission:
In the mission called "Turismo" given by "El Burro," leader of the "Los Diablos" gang, passing through the checkpoints in this race does not emit any sound (unlike the checkpoints in the "Bling-Bling Scramble" mission given by the leader of the Jamaican gang "King Courtney"). It would be good if the sound from the checkpoints in the "Bling-Bling Scramble" mission were implemented in this mission so that they emit a sound when passing through them.
16- Missing textures on the exterior windows and rearview mirrors of some cars:
While doing the vehicle import and export sub-missions on the first island (playing in first-person mode), I noticed that the exterior windows and rearview mirrors of some cars have a white texture without reflections. (These are minor details, but I wanted to mention them anyway.) One good texture I found was on the rearview mirror of the "Esperanto" car, which in my opinion is the best.
In any case, I would recommend that all cars be checked and this issue fixed.
Well, these are all the problems you might encounter. If I find any more, I'll let you know.
NEW: 14/11/2025
17- Possible problem when shooting too close to an object:
Apparently, some objects, or being too close to them, prevent Claude from firing (although theoretically he should be able to fire from above these objects, but he can't). For example, this fence (I was doing the police sub-missions, and the vehicle I had to destroy was right below me. Without realizing this, I got very close to the fence, and no matter how many times I pressed the left mouse button, Claude never fired). So, this could be the obstacle. And although if he moves back a little, Claude can fire (but it's strange that he can't fire from above this fence when there's nothing blocking him from above), and it seems the fence's collision (middle image) is the cause, as it extends slightly beyond the fence and could be the reason for this.
Therefore, I believe this needs to be tested on other similar objects to be resolved.
In this port area there are a series of garages that have a number on the door, but it seems the 2nd garage, which should have the number 2, is missing from its door (The strange thing is that this was fixed in the "Definitive Edition" of the game)
This isn't very important, but it's a detail I noticed: the reflection in the statue near the airport doesn't have the cone on its head. (This is an illusion, since the same object (in this case, the statue) is placed and rotated to create the reflection effect in the water, but the reflection itself doesn't have the cone on its head.)