tell me why would I ever bother modding a version that is NOT preferred for modding when it's easier to just downgrade, install silent patch so you have the fixes from the newer version and then mod a universally accepted version?
My friend, I'm so glad you replied. It's great that you respond to suggestions. Thank you so much for taking note. And thanks for your mod; it's fantastic. Best regards (sorry my bad eng)
Спас в Манхант использовал текстуру ствола PSG. Кстати, эти модельки неоднократно заливались на Либерти. Прежде чем загружать такое, было бы неплохой идеей проверить, не догадался ли кто-то ещё сделать это, за двадцать-то лет существования этих игр.
i'm going to report a small annoying stuff.. after answering the Millie's "Keycard" phonecall i can't enter her house because of EHI's ENEX.. is it possible to prevent this?
Interesting idea, never thought about this before.. i'll put it in the notebook, thanks for the suggestion!
Edit : Regarding random factor, it was initially planned but i decided that adding random factor would make it feel less like the effect was "earned". So i keep it this way, but your idea for having customized slow motion values for different weapon classes is honestly really good idea.
Думаю это из за погоды ExtraColours=6, вероятно она не используется в игре, могу её убрать. И могу поставить побольше вероятности солнечной погоды. Сейчас выложу.
Bonjour mec, le véhicule a un problème de texture et de modélisation 3d, ça fait que presque toutes les pièces du véhicules ne sont pas visibles quand on le spawn dans le jeu
Этот мод действительно работает, но к сожалению, с ним timecyc Вайс сити начинает вести себя странно. В частности, у меня, к примеру, средь бела дня внезапно наступила ночь.
За основу я взял модификацию Hot Coffee Mobile (Improved Mobile main.scm) и в нём как раз почти все вырезанные диалоги были возвращены. Так что да, вырезанная озвучка везде
looks like something is wrong with the interior model. check if you have installed really all necessary files from EHI Repatched and if any other "hubinterior_SFS.dff" is installed. or try increasing priority of EHI Repatched in modloader.ini
will be included in next update. it will open woozie's room in early game only if you have collected all the horseshoes. same for snapshots in SF and doherty garage.
Hi, I have installed RepairGTA and Mixsets. The game loads and lets me open the gates at doherty but inside the textures are not loaded. As soon as I load ESSENTIALS, my SA Directx 3.0 stops working and gets all textures invisible. I've already increased the EnexEntries from 2 to 3 to 5 and didnt work.
Any suggestions to anybody that has had something similar happen?
Nice! I'm playing through mobile, and I was doing the vigilante mission with the Hunter, and it occurred to me a few days ago if there was a mod for PC like this. That's crazy! I'd like to suggest another mod where helicopters don't fall over as much when tilting forward, or were limited to the angle of only going forward.
Muito bom em cara, faz sim, tem total apoio seria muito toop, acredito que iria surgir muitas gravações de series no Gta Sa, está tendo muitos mods tops esses últimos meses
Единственный, хорошей бета мод для мобильной версии правда некоторые мисии не приходятся в начале но решил это Клео скриптом вопрос для автора: вырезанной озвучки в игре только для первого города или для всей игры?
It would be great if the chance were configurable via INI and per weapon category. For example, with shotguns, getting a headshot is very satisfying, especially with Overdose Effects and IFMX. But with pistols and Uzis, it's not as noticeable, though I still like it. This would be a small example of an INI file and its configuration.
Это меняет инерцию вертолёта, которым вы управляете в движке GTA: San Andreas, так что его инерция по умолчанию становится инерцией вертолёта, не управляемого роботом, как в GTA III, GTA: Vice City или GTA: Liberty City Stories.
Pretty good, although the base models used seem to be ancient versions of packs such as "original vehicles adapted to Imvehft" which had many errors, like being able to see thru headlights and such, I noticed the sultan having that issue for example.
In regards to VehIK adaptation, I didn't play for long, but I noticed the Bullet rotating the steering wheel incorrectly. Other than that, great stuff, I can't wait to see more people adapting models to this amazing mod, it truly upgrades the "Auto" part of Grand Theft Auto.
по канону эта идея выглядит странно, если бы и копы и вмешивались, то точно бы не принимали одну из сторон (только если нет корыстного интереса или желание наоборот провоцировать конфликты, помогая слабейшему) больше было бы логично, если бы это было как в gtav (Мерриуезер)
на сайте cleo redux сказано, что поддерживается совместное использование с ver. 4.4 или 5 то есть если у меня cleo+ последняя то вместе они работать не будут? только щас заметил что стали на нем скрипты выпускать
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Edit :
Regarding random factor, it was initially planned but i decided that adding random factor would make it feel less like the effect was "earned". So i keep it this way, but your idea for having customized slow motion values for different weapon classes is honestly really good idea.
I will pay
I got this and finally can converted to PC (Shoot Peds & Vehicle).
Check link below for PC Version!
Any suggestions to anybody that has had something similar happen?
I'd like to suggest another mod where helicopters don't fall over as much when tilting forward, or were limited to the angle of only going forward.
seria muito toop, acredito que iria surgir muitas gravações de series no Gta Sa, está tendo muitos mods tops esses últimos meses
EDIT:
It would be great if the chance were configurable via INI and per weapon category. For example, with shotguns, getting a headshot is very satisfying, especially with Overdose Effects and IFMX. But with pistols and Uzis, it's not as noticeable, though I still like it. This would be a small example of an INI file and its configuration.
// Melee Weapons Chance 1 — 100
Chainsaw = 70
Katana = 100
// Handguns Chance 1 — 100
Pistol = 20
Silenced Pistol = 50
Desert Eagle = 80
// Shotgun Chance 1 — 100
Shotgun = 90
Sawn-Off Shotgun = 70
Combat Shotgun = 80
// Machine Pistols Chance 1 — 100
Micro SMG = 20
SMG = 40
Tec-9 = 20
// Assault Rifles Chance 1 — 100
AK-47 = 50
M4 = 50
// Rifles Chance 1 — 100
Rifle (Country Rifle) = 80
Sniper Rifle = 100
// Heavy Weapons Chance 1 — 100
Minigun = 40
RPG (Rocket Launcher) = 90
Heat-Seeking Rocket Launcher = 90
// Thrown Weapons Chance 1 — 100
Grenade = 50
Remote Explosives (Satchel Charges) = 50
In regards to VehIK adaptation, I didn't play for long, but I noticed the Bullet rotating the steering wheel incorrectly.
Other than that, great stuff, I can't wait to see more people adapting models to this amazing mod, it truly upgrades the "Auto" part of Grand Theft Auto.
Ty for uploading this
Ну то есть это просто доработанная версия андерграунда
s680呀 求大佬重新弄一下,这个双拼s680我真的很喜欢
больше было бы логично, если бы это было как в gtav (Мерриуезер)
то есть если у меня cleo+ последняя то вместе они работать не будут? только щас заметил что стали на нем скрипты выпускать