Thanks , bro , and I am sorry for did not looking at your comment alone time let's start your discussion about the mod About the f35 or the Hydra no. I cannot add it account to the jet naturally But there is a lot of mods outside can do that for you About the s u v s well , I added the natural rancher handling control and Some cars use the sand king control. Which sand King consider the fastest SUV in the game and the smoothest one because can clim the sand or The Rock easily if you want, add most of the SUVs with this setting control like the Chevy suburban, but there is some SUV use use sand king control like the Cadillac Escalade
Well, I cannot tell you about this detail in the comment. You want to see video about? It so go to the YouTube and check about how to modify gta sa, but it might take if you want to modify. Take the easy installation option and throw it into the Android data. If the Android data is not accessible on your phone, there is a version of gta San Andreas called the UNProtected, well, the data and the OBB are outside and you can put those file freely without any restriction. If you won't go up and check it on the YouTube.
Да уж! После такого невольно приходишь к мысли, что Рокстар повезло и GTA VI, что Бензис ушёл из компании. Вероятно, там его держали в узде братья Хаузеры, а как ушёл в свободное плаванье, почувствовал вкус власти. Хотя, может и не стоило его отпускать — пускай дальше бы сидел, но раз уж стал брыкаться, лучше отпустить вожжи.
А Эрнандесу желаю терпения. Молодец, что не стал завязывать с актёрством, только из-за провала проекта. Неудачный опыт тоже опыт.
@Cowboy69 The following is something I forgot to mention in my previous comment:
PART 2:
7- Tommy's incorrect positioning when finishing a cinematic in a mission: By this I mean that when finishing any cinematic in any mission, for some reason, Tommy will always look back when he should be looking forward.
8- Possible implementation of looking back in first-person mode: For some unknown reason, I have the mouse wheel linked to look back, but in first-person mode, this doesn't work. Even inside vehicles, this doesn't work.
9- Possible implementation of looking back in first-person mode manually through an animation: I mention this because there are two first-person mods for GTA SA: 1- First Person Mod (Primeira Pessoa) v3.0 Fixed / v3.5 Beta — (On the Mixmods page, and it's the most recent)
2- First Person View — First Person Mod 3.0 (Fixed) — (Found here on the Libertycity page and created by: BoPoH, DK22Pac, DenSpb, Crspy, Junior_Djjr)
And both when manually turning backward with the mouse, Cj makes an animation where he turns his head back and places his right arm behind the driver's arm (This is normal when you want to reverse inside a car).
Anyway... it would be great if this were also implemented in a future version.
10- Possible "problem" in the "Death Row" mission playing in first-person mode: Just a few moments ago I was in this mission (playing in first-person) and when I went to rescue Lancer, the game did not continue as it should (since Tommy must necessarily position himself behind to "untie" Lancer and continue the mission). But this never happened, and no matter how much I positioned myself behind the chair, the mission never continued and I lost it (I even gave it One hit to Lancer and he fell to the ground and never got up ) But fortunately on the second attempt the mission continued normally (On this second attempt I also played it in first person mode) And it's the FIRST PROBLEM I've seen in a mission using your mod, Mr. Cowboy69. Honestly, it was very strange.
Well, this is everything I forgot to mention in my previous comment (IF I find more problems I'll let you know).
I think it’s an essential addition to the game. Just a suggestion: could you please update the key bindings to use the GTA:SA control code IDs instead of virtual key codes (e.g., CONVERSATION_NO = ID 10)? That way, it would also be compatible with gamepad users. Thank you!
This is a message for the creator @Cowboy69 Because I found some issues that need to be fixed in a future version, they are the following:
PART 1:
1- Broken new clothing purchasing system: After purchasing a new item, a message appears below that says "Purchased," but if you accidentally press the buy key again, you will buy the same item again (when normally this would not be possible and this action would be blocked because it is assumed that we already have it, so buying it again when we already have it makes sense). You can practically spend your money either by accidentally pressing the buy key or simply to avoid going to your closet and putting on the item from there (this happened to me at the North Point Mall). I don't know how long this problem has been around since I have noticed it since version 2506 of the mod.
2- Problem activating replay in first-person mode: When playing in first-person mode and if you press F1 to activate replay, the game crashes. and it closes (This happened to me when I was inside the car that appears outside the Ocean View Hotel, since out of nowhere a prostitute got in and wanted to see how this happened) Now I realize that the mod has that function of hiring prostitutes that is exclusive to GTA SA
3- Problem with the fire truck hose in first person mode: When playing in first person inside the fire truck you can't properly use the hose on top of the car (Since when playing in third person we can control the hose by moving the game camera and thus point in the direction we want) But doing this in first person mode the hose won't be able to move and the hose will only release the jet of water forward
4- Almost incomplete first-person gameplay: By this point, I mean a single aspect I've noticed so far: if we play in third person and press the W key, Tommy moves forward; if we press the A key, he moves to the right; if we press the S key, he moves backward; if we press the D key, he moves to the left; and if we press the spacebar, he jumps in the direction he's facing.
The problem arises when we do this in first person. Tommy always jumps forward (even if we manually move the camera and press the keys), which is problematic if we provoke the police or throw a weapon, because if it lands in front of us and we jump backward, Tommy will jump forward.
Regarding the keys, in first-person mode it seems to have the default animations instead of the ones seen in third-person mode, as they are very different. It would be great if they were also implemented in first-person mode (just walking and doing the same thing in first-person mode makes the difference noticeable).
5- Problem with an NPC: There is an NPC that according to the Vice City Multiplayer skins page has the ID number 51 (More specifically the guy who gives us the key to the safe when we rob the bank that is in his office behind his desk) There is a variant that wears a light blue suit (it is a very, very light color tone) and in his model on the back there are some empty spaces making it so when there is light this Reflect from the inside, making these empty spaces in your model more noticeable (This is the only NCP I've seen that has this problem, and if there are others, I'll report them here).
6- Field of view issue on motorcycles in first-person mode: This is something annoying that I don't know if it has a solution, since if we play in first-person mode, we get on ANY MOTORCYCLE IN THE GAME (even the added ones). If we go at high speed for a few seconds, you can see Tommy's face appear and disappear (And of course, this may be due to the wind effect on clothing). But even if you increase the level of the field of view in first-person mode, this problem persists, and it makes you want to get in cars more than use the motorcycles (Personal opinion).
Well, this is all I've noticed. If I find out more things, I'll let you know, Mr. Cowboy69.
It's already written in the config *.INI file lol (under [KEY] and then [ZOOM_IN] / [ZOOM_OUT]) you can also change the button if you read carefully. Anyway, hope you liked it!
Если пикапы правильно настроены, то должно (в некоторых модах они криво заскриптованы)
Отключена т.к. это позволяло бы собирать двойную сумму, а обход невозможен т.к. текущая сумма не всегда доступна в коде (ну или как минимум я не смог так настроить на время разработки)
сможешь сделать мод или типо того чтобы Гта сан Андреас мобаил поддерживала 4 пальца а то людям не удобно играть хотелось бы как в сампе на телефоне имет 4 касания
Работает оказывается E и Q приближение... А я колёсико мыши крутил.... Мод рабочий и он хороший но есть нюансы надо было написать что это Е и Q и fov ниже 70 )))
I don't really understand... but i'm going to assume that you have installed advanced aim and SA cam fx, and you want to use my mod together with said mods;
if that's true then, yes you can use it with advanced aim but with zoom settings sets below value 70 (aimingSets.dat, on section "AIMWEAPON_RIFLE_ZOOM" and "AIMWEAPON_DEFAULT_ZOOM") — it will be broken if you use value above 70. my recommendation is to use a value between 60 ~ 65
As for SA Cam FX, just simply use the aiming and crouch camera script (ignore the "actioncam_sprint.cs") — this is because SA Cam FX has already its own sprinting camera system built in.
Hi bro I'm having advanced aim v4 so it can work together with your mod or delete the mod and I use SAcam (for sprite fov ) it can use together with your mod or not I want avoid crash
Последние комментарии
About the f35 or the Hydra no.
I cannot add it account to the jet naturally
But there is a lot of mods outside can do that for you
About the s u v s well , I added the natural rancher handling control and Some cars use the sand king control. Which sand King consider the fastest SUV in the game and the smoothest one because can clim the sand or The Rock easily if you want, add most of the SUVs with this setting control like the Chevy suburban, but there is some SUV use use sand king control like the Cadillac Escalade
First install any GTA SA application support the extracted Files(Data).
Use "ZArchiver" and follow the path Obb/com.rockstargames.gtasa
Use it to extract the game files from two OBB files:
main.8.com.rockstargames.gtasa
patch.8.com.rockstargames.gtasa
Move The extracted files to save game location.
Rename The The OBB Folder for example 00_OBB.
Launch the game.
Love it. Wish the inside was there. Awesome vehicle though
StaticMesh /Game/SanAndreas/Weapons/SM_tec9.SM_tec9: Serial size mismatch: Got 69475, Expected 69474
0x00007ffef733fe3c KERNELBASE.dll!UnknownFunction []
0x00007ff6695a3dee SanAndreas.exe!UnknownFunction []
0x00007ff669558d6d SanAndreas.exe!UnknownFunction []
0x00007ff6695f7098 SanAndreas.exe!UnknownFunction []
0x00007ff6695f7da2 SanAndreas.exe!UnknownFunction []
0x00007ff6695f4c7f SanAndreas.exe!UnknownFunction []
0x00007ff6695fa674 SanAndreas.exe!UnknownFunction []
0x00007ff6695fd212 SanAndreas.exe!UnknownFunction []
0x00007ff6695fd040 SanAndreas.exe!UnknownFunction []
0x00007ff6695ba457 SanAndreas.exe!UnknownFunction []
0x00007ff6695ba369 SanAndreas.exe!UnknownFunction []
0x00007ffef873259d KERNEL32.DLL!UnknownFunction []
0x00007ffef9feaf38 ntdll.dll!UnknownFunction []
Crash in runnable thread FAsyncLoadingThread
как исправить ошибку?
А Эрнандесу желаю терпения. Молодец, что не стал завязывать с актёрством, только из-за провала проекта. Неудачный опыт тоже опыт.
The following is something I forgot to mention in my previous comment:
PART 2:
7- Tommy's incorrect positioning when finishing a cinematic in a mission:
By this I mean that when finishing any cinematic in any mission, for some reason, Tommy will always look back when he should be looking forward.
8- Possible implementation of looking back in first-person mode:
For some unknown reason, I have the mouse wheel linked to look back, but in first-person mode, this doesn't work.
Even inside vehicles, this doesn't work.
9- Possible implementation of looking back in first-person mode manually through an animation:
I mention this because there are two first-person mods for GTA SA:
1- First Person Mod (Primeira Pessoa) v3.0 Fixed / v3.5 Beta — (On the Mixmods page, and it's the most recent)
2- First Person View — First Person Mod 3.0 (Fixed) — (Found here on the Libertycity page and created by: BoPoH, DK22Pac, DenSpb, Crspy, Junior_Djjr)
And both when manually turning backward with the mouse, Cj makes an animation where he turns his head back and places his right arm behind the driver's arm (This is normal when you want to reverse inside a car).
Anyway... it would be great if this were also implemented in a future version.
10- Possible "problem" in the "Death Row" mission playing in first-person mode:
Just a few moments ago I was in this mission (playing in first-person) and when I went to rescue Lancer, the game did not continue as it should (since Tommy must necessarily position himself behind to "untie" Lancer and continue the mission). But this never happened, and no matter how much I positioned myself behind the chair, the mission never continued and I lost it (I even gave it One hit to Lancer and he fell to the ground and never got up
Well, this is everything I forgot to mention in my previous comment (IF I find more problems I'll let you know).
I think it’s an essential addition to the game. Just a suggestion: could you please update the key bindings to use the GTA:SA control code IDs instead of virtual key codes (e.g., CONVERSATION_NO = ID 10)? That way, it would also be compatible with gamepad users. Thank you!
Because I found some issues that need to be fixed in a future version, they are the following:
PART 1:
1- Broken new clothing purchasing system:
After purchasing a new item, a message appears below that says "Purchased," but if you accidentally press the buy key again, you will buy the same item again (when normally this would not be possible and this action would be blocked because it is assumed that we already have it, so buying it again when we already have it makes sense). You can practically spend your money either by accidentally pressing the buy key or simply to avoid going to your closet and putting on the item from there (this happened to me at the North Point Mall). I don't know how long this problem has been around since I have noticed it since version 2506 of the mod.
2- Problem activating replay in first-person mode:
When playing in first-person mode and if you press F1 to activate replay, the game crashes. and it closes (This happened to me when I was inside the car that appears outside the Ocean View Hotel, since out of nowhere a prostitute got in and wanted to see how this happened) Now I realize that the mod has that function of hiring prostitutes that is exclusive to GTA SA
3- Problem with the fire truck hose in first person mode:
When playing in first person inside the fire truck you can't properly use the hose on top of the car (Since when playing in third person we can control the hose by moving the game camera and thus point in the direction we want) But doing this in first person mode the hose won't be able to move and the hose will only release the jet of water forward
4- Almost incomplete first-person gameplay:
By this point, I mean a single aspect I've noticed so far: if we play in third person and press the W key, Tommy moves forward; if we press the A key, he moves to the right; if we press the S key, he moves backward; if we press the D key, he moves to the left; and if we press the spacebar, he jumps in the direction he's facing.
The problem arises when we do this in first person. Tommy always jumps forward (even if we manually move the camera and press the keys), which is problematic if we provoke the police or throw a weapon, because if it lands in front of us and we jump backward, Tommy will jump forward.
Regarding the keys, in first-person mode it seems to have the default animations instead of the ones seen in third-person mode, as they are very different. It would be great if they were also implemented in first-person mode (just walking and doing the same thing in first-person mode makes the difference noticeable).
5- Problem with an NPC:
There is an NPC that according to the Vice City Multiplayer skins page has the ID number 51 (More specifically the guy who gives us the key to the safe when we rob the bank that is in his office behind his desk) There is a variant that wears a light blue suit (it is a very, very light color tone) and in his model on the back there are some empty spaces making it so when there is light this Reflect from the inside, making these empty spaces in your model more noticeable (This is the only NCP I've seen that has this problem, and if there are others, I'll report them here).
6- Field of view issue on motorcycles in first-person mode:
This is something annoying that I don't know if it has a solution, since if we play in first-person mode, we get on ANY MOTORCYCLE IN THE GAME (even the added ones). If we go at high speed for a few seconds, you can see Tommy's face appear and disappear (And of course, this may be due to the wind effect on clothing). But even if you increase the level of the field of view in first-person mode, this problem persists, and it makes you want to get in cars more than use the motorcycles (Personal opinion).
Well, this is all I've noticed.
If I find out more things, I'll let you know, Mr. Cowboy69.
Отключена т.к. это позволяло бы собирать двойную сумму, а обход невозможен т.к. текущая сумма не всегда доступна в коде (ну или как минимум я не смог так настроить на время разработки)
Мод рабочий и он хороший но есть нюансы надо было написать что это Е и Q и fov ниже 70 )))
if that's true then, yes you can use it with advanced aim but with zoom settings sets below value 70 (aimingSets.dat, on section "AIMWEAPON_RIFLE_ZOOM" and "AIMWEAPON_DEFAULT_ZOOM") — it will be broken if you use value above 70. my recommendation is to use a value between 60 ~ 65
As for SA Cam FX, just simply use the aiming and crouch camera script (ignore the "actioncam_sprint.cs") — this is because SA Cam FX has already its own sprinting camera system built in.