Why do you think nobody uses Extended Features as a base for their mods and instead releases separate expansion packs? Because that's despicable theft.
Why are you presenting it as a different mod when the base mod isn't yours? It would be very different if you made your own map without using any pre-made mods.
The map isn't different, because everything is still compiled. You're a thief because you took an existing mod and only changed a few things. It's like if I took the Vanilla Vice mod, removed some mods, and presented it as my own. You're a thief because you're using a pre-made base mod that wasn't created by you, and worse, you don't give credit to the mod's creator, not even as a modder.
The base mod isn't yours. If you want to make a fair mod, why don't you compile the mods yourself and make the map yourself? You only used the mod The Final Remastered Edition and changed a few things, and you're presenting it as a new mod without giving credit to the person who made the original compilation. That's disrespectful. And to show you how difficult it is to make a Vice City map, I challenge you to make the map yourself.
You're a thief because you don't give credit to the modder. The map was made by the original author; it's not the same one from Vice Cry, and you're using it as a base, so you're a thief. You don't even give credit to the original modder; you suck. Changing some mods and screens doesn't make you a modder if you use another mod as a base. Out of respect for those who make mods with global changes, their mods shouldn't be used as a base. At most, you can make a pack to complement it, like Reviced Extended Features and Vanilla Vice. I'm going to report you.
As like as a author of final remastered. All mods in public use. Map i do by myself many ipl and colision files were added. The Final Remastered edition use just same mods.
Of course not, you basically downloaded the mod and used it as a base. You didn't create the map or the textures yourself; you just removed the CLEOS files, the MVL cars, and changed the scripts. And you didn't even give credit to the original modder.
no npcs are loading, instructions claim to put autoload into LML when they only load in the spooner's autoload folder, tried both, neither worked, buildings are in shambles and only have partial pieces, camps without any peds, multiple glitching train tracks, items that look like their attached or surrounding buildings that arent there. are ALL of the requirements here? and does anybody have a clear installation ?, i'm new to rdr2 modding, and experienced in almost every gta game with mods, but I've not seen anything require winrar or in-depth file replacing for RDR2. There is almost a lot less mods available.
ага но если ты играеш с модами например на авто из gta iv с npc из части iv то этот мод сильно напрягает но так если без модов играть в этот мод то лучший автор
Will make sounds for this- oh, already comes with, nevermind then. But it's Stereo, should change to Mono or else shots from 100 meters away will still sound like it's from 1 meter away.
Did you enable the MP map in single player mode? To enable the MP map, you need to replace the hei_vb_27_strm_0 and hei_vb_rd_strm_3 files in mods/update/update.rpf/dlc_patch/mpheist/x64/levels/_cityw/venice_01/venice_metadata.rpf.
Dod where is thes bicycle?? I but the files inside ( modloder/gta 3) but I can't finding In addition, it does not replace any of the original degrees. Where can I find it? Help me
similar issues, fam. mine crashes after the green sabre. it crashed multiple times right after the cutscene in badlands where tenpenny and pulaski took cj to.
Hello! Thanks for installing this mod! This is gta3.img, which you can replace the main gta3.img in your root folder. And you can use proper fixes in your modloader folder!
По мне этот мод понравился, очень напоминает на оригинальную отдельную игру а именно атмосфера очень похож из серии игр сталкер. Мне жаль что мод заброшен, столько много работы сделано и еще качественно.
Los detalles son de otro mundo, talvez la dimension estaria mejor si fuera un poco mas grande y mas alta la supension pero despues todo 10/10, estuve esperando este mod por mucho tiempo gracias bro
IHey friend, is your mod working stably? I want to delete story mod 2.0. And install this one.Because my main scm mods are proabably conflicting. I need more something stably.
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Why don't you make your own map and stop stealing other people's work I hope this mod gets taken down.
Thanks brother
To enable the MP map, you need to replace the hei_vb_27_strm_0 and hei_vb_rd_strm_3 files in mods/update/update.rpf/dlc_patch/mpheist/x64/levels/_cityw/venice_01/venice_metadata.rpf.
I've found the issues though; well, probably you should call it the dumb solution since i don't understand the logic behind it.
This issue happened continuously upon several missions. To work around that, i have to turn on and off mixsets
afterwards, can't even load into the game
I want to delete story mod 2.0. And install this one.Because my main scm mods are proabably conflicting. I need more something stably.
"AAAAHHHHH"