I have played TTDiSA, many times. Maybe I will add new missions, but a separate version. And yes, updates will be coming. Right now I'm trying to add 3 new phone calls (also present in TTDiSA). Merry Christmas!
That's a great mod! It has beta dialogues and tons of other stuff. Are you still updating it? Because I'd love it if you added those Emmet missions where we ride around on an Angel motorcycle. I don't know if you played ttdisa, that mod is really good and I'd like you to add it in the future. Maybe what I'm asking is too much and I think so, but if you add them and also the missions, remove the one about killing Poncho. It fits you perfectly, but anyway, I hope you read my comment. Merry Christmas rixgeo
Багов, говоришь, не выявлено? А как насчёт того, что из-за твоего способа делать текстуры одежды стало невозможно носить цепи, ведь они прячутся? А ещё баг с очками, все они квадратные из-за непрозрачного фона!
Backtrace (may be wrong): =>0x00745AA5 _FreeVideoModeList+0x25 in gta_sa.exe (+0x345aa5) (0x0177F8A4) 0x00748E7F _WinMain+0x76f in gta_sa.exe (+0x348e7f) (0x0177F93C) 0x592FFB94 in modloader.asi (+0x1fb94) (0x0177F95C) 0x592FDE46 in modloader.asi (+0x1de46) (0x0177F98C) 0x592FB83B in modloader.asi (+0x1b83b) (0x0177F9E0) 0x592FFBBB in modloader.asi (+0x1fbbb) (0x0177FA00) 0x592FE202 in modloader.asi (+0x1e202) (0x0177FA30) 0x593007BB in modloader.asi (+0x207bb) (0x0177FBBC) 0x59300188 in modloader.asi (+0x20188) (0x0177FBD4) 0x592FDF18 in modloader.asi (+0x1df18) (0x0177FC04) 0x592FB83B in modloader.asi (+0x1b83b) (0x0177FC58) 0x592FFBBB in modloader.asi (+0x1fbbb) (0x0177FC78) 0x592FE202 in modloader.asi (+0x1e202) (0x0177FCA8) 0x593007BB in modloader.asi (+0x207bb) (0x0177FE34) 0x59300188 in modloader.asi (+0x20188) (0x0177FE4C) 0x008246F1 __CrtMain+0x181 in gta_sa.exe (+0x4246f1) (0x0177FF74) 0x759E5D49 BaseThreadInitThunk+0x19 in KERNEL32.DLL (+0x15d49) (0x0177FF84) 0x7758D5DB RtlInitializeExceptionChain+0x6b in ntdll.dll (+0x6d5db) (0x0177FFDC) 0x7758D561 RtlGetAppContainerNamedObjectPath+0x231 in ntdll.dll (+0x6d561) (0x0177FFEC)
in the crash window it also mentioned something about the problem possibly coming from one of the car models the crash happens always it's not random besides that the mod runs great
Idk it seems to be any incompatibility. If you find out what’s the cause of this I might be able to fix your problem. I am playing on Win10 with Cleo 5.2 and a bunch of other mods installed, without issues.
Наконец-то, спустя столько лет я обрету покой. Моя модель пули имела огромное количество полигонов, но в тот кон я понятия не имел как это исправить. А потом руки не доходили... Спасибо✌
Thank you! The mod is stable as long as you know how to mod properly. I did about 15 runs with it, and those runs included stress tests. It managed to pass all of them. Sadly, I can't provide save games.
Круто, буду тестировать! Любопытно, конечно, насколько мод стабилен на самом деле. Story Mode 2.0, при любом раскладе, частенько являлся причиной вылетов, а уж если ты по какой-то причине потерял сохранение, то всё, кранты. К подобным модам, вносящим изменения в main.scm, в идеале всегда надо прилагать сохранение после каждой миссии, т.к. в случае случайного его удаления/повреждения, игрок остаётся у разбитого корыта, что очень печально
Hello, I'm a friend of Darkhunter and was one of his testers. I know all his games and also his Vice City mods. I've read your comments and there are some inaccuracies I'd like to clarify:
* In the GTA UBSC Umbrella 1.0 mod, he converted the original Liberty City map (RockStarGames) for Vice City without anyone's help (he hasn't violated copyright). The first tests of the mod (in its beginnings) were done on the LC mod map, but then he converted and readjusted the RockstarGames one for Vice City. The 2.0 version of GTA UBSC Umbrella is completely fantastic, we (the testers) have never played such an incredible and complete mod. It has nothing to do with version 1.0.
* Regarding the zombie skins in the "Zombie 2.0" mod, he used the Long Night ones in promotional videos because he hadn't finished his own yet. I've played the Zombie 2.0 mod several times and the zombie skins are completely new and amazing. The mod in general is also fantastic.
Hello everyone , once again to clarify my statements. I do not make any of the models you see in this skin except The tattoos.
all the hats , hairs , clothings are by other modders. I do not take any credits for any of the models you see in game. I did not make them, I am sorry if I use them without permission...my Mission here is to bring finest insanity Player.img for GTA SA players since I see theres a shortage of Insanity player.img. I might make more of these in the future. In the future, Ill try my best to at least make one model from scratch. I dont know anything about 3D Modeling at the moment. I apologise for using other modders models and I hope whoever made this models will approve this MIX I made.
Why I made this skin using insanity? already existing insanity clothings and body are easier to mix with other clothings let me make an example Once you colour the body , you dont have to colour the body for each clothings unlike ORIGINAL San Andreas Model. Thats why I also made the Claude Insanity last year but that was full unorganised. This time I tried my best to organise everything. Thats why some clothings are missing such as Bandanas , Caps and only 2 Remaining haircuts (for this ill try making haircuts for Niko in the future if possible , I do not promise but Ill try)
the only changes that I made from scratch was clothing.dat shopping.dat american.gxt
those I took hours to find the strings and delete them and change the clothing name
hadnt I tweak those files you'll meet tons of Uneccesary items that do not fit Niko I also changes the names such as HockeyMask to Ushanka bcs thats the model I used to change from hockeyMask to Ushanka
Once again , I apologise that I use other people's model to make this I hope that the modders who originally made the models. Sees this mod and approves them
Once again , I DO NOT MAKE THE MODELS. Full credits goes to the modders who made the models Without them , Theres no way I am able to mix them up together. Especially Niko's head.
This mod introduces a small number of additional vehicle spawns across the map, primarily featuring vehicles that originally appeared in missions. You may notice one specific vehicle spawning in an unusual location—this is fully intentional and not a bug.
Скачайте приложение Files которое находится в Google Play, после того как установили приложение, зайдите в него, нажмите на три точки справа сверху и нажмите на кнопку "Новое окно", затем запустите разделение экрана двух окон приложения Files, и в первом окне выберите папку android-data, а во втором окне папку download в котором находится мод, затем удерживайте мод, он обведётся голубым, и переместите его в другое окно, в котором находится android-data, и так и устанавливайте все моды
Я попробовал, и всё работало до момента "Воссоединение семей", после чего всё вернулось в норму. Но если возникнут какие-либо проблемы, можете мне сообщить.
Было бы весьма логичным возвращение в одной из следующих частей в Сан-Фиерро. Учитывая, что в Watch Dogs 2 их Сан-Франциско получился довольно симпатичным и даже местами интересным для изучения, уверен, что у Rockstar некстген-версия Сан-Фиерро получилась бы замечательной. Но с учётом сложного взаимоотношения современных игр и повестки непонятно, как роки воспользовались бы такой благодатной для высмеивания повесточников локацией.
That's strange. It should just automatically pull cash from you as you refuel. Make sure you have all of the stuff it needs to be installed, and try to slowly remove any other mods one by one from your modloader that might affect vehicles (IVF and Vefuncs are 100% okay) and you should be able to find out whats causing the issue
Деякі в мене працювали, коли я просто змінював "cs" на "csa" або "csi". Але це працює лише зі скриптами, які не вимагать нічого додаткового і працюють на звичайному пк-клео, скрипти для клео 4 так не надуриш
Последние комментарии
Merry Christmas!
full crash log:
Unhandled exception at 0x00745AA5 in gta_sa.exe (+0x345aa5): 0xC0000005: Access violation reading location 0xFF0001E7.
Register dump:
EAX: 0xFF0001E7 EBX: 0x00000000 ECX: 0x77511F83 EDX: 0x00000000
EDI: 0x00000023 ESI: 0x00000000 EBP: 0x758AF360 EIP: 0x00745AA5
ESP: 0x0177F8A0 EFL: 0x00210202 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B
Stack dump:
0x0177F8A0: 00000001 00000001 00748E7F 00748DA3 01A67FE5 0177F95C
0x0177F8B8: FFFFFFFF 00302508 4185559B 03C904B0 00000008 00000100
0x0177F8D0: 00000008 00000102 44700000 44070000 00000000 00000000
0x0177F8E8: 00000780 00000438 00000000 00002710 002406E2 00000202
0x0177F900: 00000000 025B03BD 04FD6118 000003BD 0000025B 0000002C
0x0177F918: 00000000 00000001 FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF
0x0177F930: 00000000 00000000 00000780 00000438 592FFB94 00400000
0x0177F948: 00000000 01A67FE5 00000001 0454DB5C 0177FA38 0177F98C
0x0177F960: 592FDE46 0177F9BC 0177F9C0 0177F9C4 0177F9C8 0177F994
0x0177F978: 0177FA38 0454DB5C 0177F9D4 59353B58 00000000 0177F9E0
base: 0x01580000 top: 0x0177F8A0 bottom: 0x01780000
Backtrace (may be wrong):
=>0x00745AA5 _FreeVideoModeList+0x25 in gta_sa.exe (+0x345aa5) (0x0177F8A4)
0x00748E7F _WinMain+0x76f in gta_sa.exe (+0x348e7f) (0x0177F93C)
0x592FFB94 in modloader.asi (+0x1fb94) (0x0177F95C)
0x592FDE46 in modloader.asi (+0x1de46) (0x0177F98C)
0x592FB83B in modloader.asi (+0x1b83b) (0x0177F9E0)
0x592FFBBB in modloader.asi (+0x1fbbb) (0x0177FA00)
0x592FE202 in modloader.asi (+0x1e202) (0x0177FA30)
0x593007BB in modloader.asi (+0x207bb) (0x0177FBBC)
0x59300188 in modloader.asi (+0x20188) (0x0177FBD4)
0x592FDF18 in modloader.asi (+0x1df18) (0x0177FC04)
0x592FB83B in modloader.asi (+0x1b83b) (0x0177FC58)
0x592FFBBB in modloader.asi (+0x1fbbb) (0x0177FC78)
0x592FE202 in modloader.asi (+0x1e202) (0x0177FCA8)
0x593007BB in modloader.asi (+0x207bb) (0x0177FE34)
0x59300188 in modloader.asi (+0x20188) (0x0177FE4C)
0x008246F1 __CrtMain+0x181 in gta_sa.exe (+0x4246f1) (0x0177FF74)
0x759E5D49 BaseThreadInitThunk+0x19 in KERNEL32.DLL (+0x15d49) (0x0177FF84)
0x7758D5DB RtlInitializeExceptionChain+0x6b in ntdll.dll (+0x6d5db) (0x0177FFDC)
0x7758D561 RtlGetAppContainerNamedObjectPath+0x231 in ntdll.dll (+0x6d561) (0x0177FFEC)
in the crash window it also mentioned something about the problem possibly coming from one of the car models the crash happens always it's not random besides that the mod runs great
1. Void Radio Wheel 0.7
2. Void Weapon Wheel 1.3
My Essentials:
- Cleo 5.2- CLEO+ 1.2- Crash Info 1.2.1- Framerate Vigilante 09.11.2024- Improved Fastloader- Large Address- MixSets 4.3.7- ModLoader 0.3.7- No DEP 11.03.2015- Open Limit Adjuster 1.5.9- Repair GTA 14.08.2023 — Build 5- RZL Trainer 5.0.1- Silent’s ASI Loader 1.5- SilentPatch 1.1 Build 33 Hotfix 1- Widescreen Fix 29.11.2024- Windowed Mode 2
* In the GTA UBSC Umbrella 1.0 mod, he converted the original Liberty City map (RockStarGames) for Vice City without anyone's help (he hasn't violated copyright). The first tests of the mod (in its beginnings) were done on the LC mod map, but then he converted and readjusted the RockstarGames one for Vice City. The 2.0 version of GTA UBSC Umbrella is completely fantastic, we (the testers) have never played such an incredible and complete mod. It has nothing to do with version 1.0.
* Regarding the zombie skins in the "Zombie 2.0" mod, he used the Long Night ones in promotional videos because he hadn't finished his own yet. I've played the Zombie 2.0 mod several times and the zombie skins are completely new and amazing. The mod in general is also fantastic.
Thank you. Greetings.
Por favor
The tattoos.
all the hats , hairs , clothings are by other modders. I do not take any credits for any of the models you see in game. I did not make them, I am sorry if I use them without permission...my Mission here is to bring finest insanity Player.img for GTA SA players since I see theres a shortage of Insanity player.img.
I might make more of these in the future. In the future, Ill try my best to at least make one model from scratch. I dont know anything about 3D Modeling at the moment. I apologise for using other modders models and I hope whoever made this models will approve this MIX I made.
Why I made this skin using insanity? already existing insanity clothings and body are easier to mix with other clothings
let me make an example
Once you colour the body , you dont have to colour the body for each clothings unlike ORIGINAL San Andreas Model. Thats why I also made the Claude Insanity last year but that was full unorganised. This time I tried my best to organise everything. Thats why some clothings are missing such as Bandanas , Caps and only 2 Remaining haircuts (for this ill try making haircuts for Niko in the future if possible , I do not promise but Ill try)
the only changes that I made from scratch was
clothing.dat
shopping.dat
american.gxt
those I took hours to find the strings and delete them and change the clothing name
hadnt I tweak those files
you'll meet tons of Uneccesary items that do not fit Niko
I also changes the names
such as HockeyMask to Ushanka bcs thats the model I used to change from hockeyMask to Ushanka
Once again , I apologise that I use other people's model to make this
I hope that the modders who originally made the models. Sees this mod and approves them
Once again , I DO NOT MAKE THE MODELS. Full credits goes to the modders who made the models
Without them , Theres no way I am able to mix them up together. Especially Niko's head.
Thank You
у
п.с вопрос есть ли эта прога на андроид?
About how does it work and does it support singleplayer
Thanks for making it
I had a headache when making the header! It was very difficult and I couldn't finish it due to limitations in device and software.
https://www.mediafire.com/file/jdn8ahxxbia9gyr/V16_Dual_Plenum_no_Exhaust.7z/file
I want to make the headers like this
A good Flash replacement, at last